On Wed, Jun 28, 2017 at 06:44:10PM -0700, Walter Bright via
Digitalmars-d-announce wrote:
> On 6/27/2017 12:51 AM, Dsby wrote:
> > what about DIP1000? Is it default?
>
> No.
I've been seeing occasional linker errors when compiling with -dip1000
that go away when I drop -dip1000. However, I
On Thursday, 29 June 2017 at 01:44:10 UTC, Walter Bright wrote:
On 6/27/2017 12:51 AM, Dsby wrote:
what about DIP1000? Is it default?
No.
When will it be default? 2.076 or 2.077?
On 6/27/2017 12:51 AM, Dsby wrote:
what about DIP1000? Is it default?
No.
Building on DMD 2.075.0-b1, as well as
https://github.com/rejectedsoftware/vibe.d/issues/1757 have been fixed
and the third release candidate has been tagged. The new release date is
Wednesday the 5th of July.
On Wednesday, 28 June 2017 at 08:37:40 UTC, Andre Pany wrote:
On Tuesday, 27 June 2017 at 09:20:40 UTC, Sönke Ludwig wrote:
Am 22.06.2017 um 10:55 schrieb Sönke Ludwig:
There have been some minor fixes and vibe.d 0.8.0-rc.2 and
vibe-core 1.0.0-rc.2 have been tagged. The final release is
On Tuesday, 27 June 2017 at 09:20:40 UTC, Sönke Ludwig wrote:
Am 22.06.2017 um 10:55 schrieb Sönke Ludwig:
There have been some minor fixes and vibe.d 0.8.0-rc.2 and
vibe-core 1.0.0-rc.2 have been tagged. The final release is
rescheduled for Monday, July the 3rd.
It seems there is an issue
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the
past few days for a linux game jam on itch.io[1].
OK, it can slow down, but I still cannot keep it within the
bounds. It lacks of some maneuvering thrusters.
It is also
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the
past few days for a linux game jam on itch.io[1].
It compiles and works on Windows! (But I had to download some
libraries.)
The spaceship is completely uncontrollable! It