Re: Beta 2.075.0-b1

2017-06-28 Thread H. S. Teoh via Digitalmars-d-announce
On Wed, Jun 28, 2017 at 06:44:10PM -0700, Walter Bright via Digitalmars-d-announce wrote: > On 6/27/2017 12:51 AM, Dsby wrote: > > what about DIP1000? Is it default? > > No. I've been seeing occasional linker errors when compiling with -dip1000 that go away when I drop -dip1000. However, I

Re: Beta 2.075.0-b1

2017-06-28 Thread Dsby via Digitalmars-d-announce
On Thursday, 29 June 2017 at 01:44:10 UTC, Walter Bright wrote: On 6/27/2017 12:51 AM, Dsby wrote: what about DIP1000? Is it default? No. When will it be default? 2.076 or 2.077?

Re: Beta 2.075.0-b1

2017-06-28 Thread Walter Bright via Digitalmars-d-announce
On 6/27/2017 12:51 AM, Dsby wrote: what about DIP1000? Is it default? No.

Release candidates vibe.d 0.8.0-rc.3 and vibe-core 1.0.0-rc.3

2017-06-28 Thread Sönke Ludwig via Digitalmars-d-announce
Building on DMD 2.075.0-b1, as well as https://github.com/rejectedsoftware/vibe.d/issues/1757 have been fixed and the third release candidate has been tagged. The new release date is Wednesday the 5th of July.

Re: Release candidates vibe.d 0.8.0-rc.2 and vibe-core 1.0.0-rc.2

2017-06-28 Thread Paolo Invernizzi via Digitalmars-d-announce
On Wednesday, 28 June 2017 at 08:37:40 UTC, Andre Pany wrote: On Tuesday, 27 June 2017 at 09:20:40 UTC, Sönke Ludwig wrote: Am 22.06.2017 um 10:55 schrieb Sönke Ludwig: There have been some minor fixes and vibe.d 0.8.0-rc.2 and vibe-core 1.0.0-rc.2 have been tagged. The final release is

Re: Release candidates vibe.d 0.8.0-rc.2 and vibe-core 1.0.0-rc.2

2017-06-28 Thread Andre Pany via Digitalmars-d-announce
On Tuesday, 27 June 2017 at 09:20:40 UTC, Sönke Ludwig wrote: Am 22.06.2017 um 10:55 schrieb Sönke Ludwig: There have been some minor fixes and vibe.d 0.8.0-rc.2 and vibe-core 1.0.0-rc.2 have been tagged. The final release is rescheduled for Monday, July the 3rd. It seems there is an issue

Re: SpaceD - a racing game written in D

2017-06-28 Thread Murzistor via Digitalmars-d-announce
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters. It is also

Re: SpaceD - a racing game written in D

2017-06-28 Thread Murzistor via Digitalmars-d-announce
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It compiles and works on Windows! (But I had to download some libraries.) The spaceship is completely uncontrollable! It