Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread Manu via Digitalmars-d-announce
On Wed, May 22, 2019 at 5:34 PM H. S. Teoh via Digitalmars-d-announce wrote: > > On Wed, May 22, 2019 at 05:11:06PM -0700, Manu via Digitalmars-d-announce > wrote: > > On Wed, May 22, 2019 at 3:33 PM H. S. Teoh via Digitalmars-d-announce > > wrote: > > > > > > On Wed, May 22, 2019 at 02:18:58PM

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread H. S. Teoh via Digitalmars-d-announce
On Wed, May 22, 2019 at 05:11:06PM -0700, Manu via Digitalmars-d-announce wrote: > On Wed, May 22, 2019 at 3:33 PM H. S. Teoh via Digitalmars-d-announce > wrote: > > > > On Wed, May 22, 2019 at 02:18:58PM -0700, Manu via Digitalmars-d-announce > > wrote: [...] > > > I couldn't possibly agree

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread Manu via Digitalmars-d-announce
On Wed, May 22, 2019 at 3:40 PM Ola Fosheim Grøstad via Digitalmars-d-announce wrote: > > On Wednesday, 22 May 2019 at 21:18:58 UTC, Manu wrote: > > I couldn't possibly agree less; I think cool kids would design > > literally all computer software like a game engine, if they > > generally > >

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread Manu via Digitalmars-d-announce
On Wed, May 22, 2019 at 3:33 PM H. S. Teoh via Digitalmars-d-announce wrote: > > On Wed, May 22, 2019 at 02:18:58PM -0700, Manu via Digitalmars-d-announce > wrote: > > On Wed, May 22, 2019 at 10:20 AM Ola Fosheim Grøstad via > > Digitalmars-d-announce wrote: > [...] > > > But you shouldn't

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Wednesday, 22 May 2019 at 21:18:58 UTC, Manu wrote: I couldn't possibly agree less; I think cool kids would design literally all computer software like a game engine, if they generally cared about fluid experience, perf, and battery life. A game engine is designed for full redraw on every

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread H. S. Teoh via Digitalmars-d-announce
On Wed, May 22, 2019 at 02:18:58PM -0700, Manu via Digitalmars-d-announce wrote: > On Wed, May 22, 2019 at 10:20 AM Ola Fosheim Grøstad via > Digitalmars-d-announce wrote: [...] > > But you shouldn't design a UI framework like a game engine. > > > > Especially not if you also want to run on

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread Manu via Digitalmars-d-announce
On Wed, May 22, 2019 at 10:20 AM Ola Fosheim Grøstad via Digitalmars-d-announce wrote: > > On Wednesday, 22 May 2019 at 17:01:39 UTC, Manu wrote: > > You can make a UI run realtime ;) > > I mean, there are video games that render a complete screen > > full of > > zillions of high-detail things

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Wednesday, 22 May 2019 at 17:01:39 UTC, Manu wrote: You can make a UI run realtime ;) I mean, there are video games that render a complete screen full of zillions of high-detail things every frame! But you shouldn't design a UI framework like a game engine. Especially not if you also

Re: D GUI Framework (responsive grid teaser)

2019-05-22 Thread Manu via Digitalmars-d-announce
On Tue, May 21, 2019 at 12:55 PM Robert M. Münch via Digitalmars-d-announce wrote: > > On 2019-05-21 16:51:43 +, Manu said: > > >> The screencast shows a responsive 40x40 grid. Layouting the grid takes > >> about 230ms, drawing it about 10ms. > > > > O_o ... I feel like 230 *microseconds*

Re: D syntax highlight support by Chroma in Hugo

2019-05-22 Thread Dennis via Digitalmars-d-announce
On Wednesday, 22 May 2019 at 01:36:46 UTC, Shigeki Karita wrote: Recently, I sent a PR [1] in Chroma (syntax highlighter) to support D. Thanks for doing that! I think my implementation is not perfect. I made this announcement to ask some experts for help and to ask Dlang blogger to use