On Wed, May 22, 2019 at 5:34 PM H. S. Teoh via Digitalmars-d-announce
wrote:
>
> On Wed, May 22, 2019 at 05:11:06PM -0700, Manu via Digitalmars-d-announce
> wrote:
> > On Wed, May 22, 2019 at 3:33 PM H. S. Teoh via Digitalmars-d-announce
> > wrote:
> > >
> > > On Wed, May 22, 2019 at 02:18:58PM
On Wed, May 22, 2019 at 05:11:06PM -0700, Manu via Digitalmars-d-announce wrote:
> On Wed, May 22, 2019 at 3:33 PM H. S. Teoh via Digitalmars-d-announce
> wrote:
> >
> > On Wed, May 22, 2019 at 02:18:58PM -0700, Manu via Digitalmars-d-announce
> > wrote:
[...]
> > > I couldn't possibly agree
On Wed, May 22, 2019 at 3:40 PM Ola Fosheim Grøstad via
Digitalmars-d-announce wrote:
>
> On Wednesday, 22 May 2019 at 21:18:58 UTC, Manu wrote:
> > I couldn't possibly agree less; I think cool kids would design
> > literally all computer software like a game engine, if they
> > generally
> >
On Wed, May 22, 2019 at 3:33 PM H. S. Teoh via Digitalmars-d-announce
wrote:
>
> On Wed, May 22, 2019 at 02:18:58PM -0700, Manu via Digitalmars-d-announce
> wrote:
> > On Wed, May 22, 2019 at 10:20 AM Ola Fosheim Grøstad via
> > Digitalmars-d-announce wrote:
> [...]
> > > But you shouldn't
On Wednesday, 22 May 2019 at 21:18:58 UTC, Manu wrote:
I couldn't possibly agree less; I think cool kids would design
literally all computer software like a game engine, if they
generally
cared about fluid experience, perf, and battery life.
A game engine is designed for full redraw on every
On Wed, May 22, 2019 at 02:18:58PM -0700, Manu via Digitalmars-d-announce wrote:
> On Wed, May 22, 2019 at 10:20 AM Ola Fosheim Grøstad via
> Digitalmars-d-announce wrote:
[...]
> > But you shouldn't design a UI framework like a game engine.
> >
> > Especially not if you also want to run on
On Wed, May 22, 2019 at 10:20 AM Ola Fosheim Grøstad via
Digitalmars-d-announce wrote:
>
> On Wednesday, 22 May 2019 at 17:01:39 UTC, Manu wrote:
> > You can make a UI run realtime ;)
> > I mean, there are video games that render a complete screen
> > full of
> > zillions of high-detail things
On Wednesday, 22 May 2019 at 17:01:39 UTC, Manu wrote:
You can make a UI run realtime ;)
I mean, there are video games that render a complete screen
full of
zillions of high-detail things every frame!
But you shouldn't design a UI framework like a game engine.
Especially not if you also
On Tue, May 21, 2019 at 12:55 PM Robert M. Münch via
Digitalmars-d-announce wrote:
>
> On 2019-05-21 16:51:43 +, Manu said:
>
> >> The screencast shows a responsive 40x40 grid. Layouting the grid takes
> >> about 230ms, drawing it about 10ms.
> >
> > O_o ... I feel like 230 *microseconds*
On Wednesday, 22 May 2019 at 01:36:46 UTC, Shigeki Karita wrote:
Recently, I sent a PR [1] in Chroma (syntax highlighter) to
support D.
Thanks for doing that!
I think my implementation is not perfect. I made this
announcement to ask some experts for help and to ask Dlang
blogger to use
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