iota, an I/O library that currently only has audio stream support
under Windows has been finished.
The library itself can be seen as a partial, D language native
replacement of SDL, SFML, and other similar libraries. I begun
writing it after I got dissatisfied with SDL and libsoundio, then
Adam D Ruppe saying it's actually quite easy to write your own
audio library. I mostly did it under one week (except for the
time I've been waiting my commit on an already existing WASAPI
library to be accepted, and instead I had to just put it into my
code).
I'm also looking for contributors, as it would be nice to add
other OSes, APIs, etc, but my capacity is quite limited, and I
don't have access to a Mac, some hardware, etc.
https://github.com/ZILtoid1991/iota