On Wednesday, 18 May 2022 at 17:50:37 UTC, Kenny Shields wrote:
Thank you for playing! Sorry about the crash, is there
additional info that you can provide (OS, system resources,
etc) so that I can look into it?
No problem.
To reproduce the crash reliably: use a 150x150 map, then click
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
Hello,
I've been building a game engine in D for the past 2 and a half
years and have finally reached a point where it's usable in
day-to-day game development. Earlier this year I decided to
make a simple shooter game to serve as
On Thu, May 19, 2022 at 07:07:45AM +1200, rikki cattermole via
Digitalmars-d-announce wrote:
>
> On 19/05/2022 7:03 AM, H. S. Teoh wrote:
> > We keep coming back to this impasse: write barriers. It's high time
> > somebody implemented this in a dmd fork so that we can actually test
> > out more
On 19/05/2022 7:03 AM, H. S. Teoh wrote:
We keep coming back to this impasse: write barriers. It's high time
somebody implemented this in a dmd fork so that we can actually test out
more advanced GC designs.
No. Not dmd.
LDC or GDC.
DMD is not suitable for experimentation due to the
On Thu, May 19, 2022 at 06:18:58AM +1200, rikki cattermole via
Digitalmars-d-announce wrote:
> On 19/05/2022 5:51 AM, Kenny Shields wrote:
> > Also, I know that D has some sort of interface for allowing custom
> > GC implementations -- has anyone ever made a functional alternative?
> > Something
On Wednesday, 18 May 2022 at 17:15:44 UTC, Vladimir Panteleev
wrote:
Cool game! I got to stage 19. I had no problems with the Linux
port, except the occasional crash when generating maps that was
already mentioned.
Thanks for playing! Also I think you beat my current phase
record! Glad to
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
Hello,
I've been building a game engine in D for the past 2 and a half
years and have finally reached a point where it's usable in
day-to-day game development. Earlier this year I decided to
make a simple shooter game to serve as
On 19/05/2022 5:51 AM, Kenny Shields wrote:
Also, I know that D has some sort of interface for allowing custom GC
implementations -- has anyone ever made a functional alternative?
Something that takes the incremental approach that you mentioned as
opposed to the pause and scan method?
On Wednesday, 18 May 2022 at 06:09:06 UTC, bauss wrote:
Reminds me a lot of CS2D, good job! :)
Thank you!
On Wednesday, 18 May 2022 at 12:13:57 UTC, Guillaume Piolat wrote:
Nice game. Would definately be interested in seeing an open
source D game engine :)
I had the following problems with the game:
- obstacles have unforgiving hit box, making it difficult to
move
- I don't have a qwerty
On Wednesday, 18 May 2022 at 14:40:59 UTC, ryuukk_ wrote:
The concept of GC is fine, it exist in both Unreal and Unity
The only difference is their implementation
Both Unreal/Unity doesn't have "much" problems because they use
some sort of incremental GC, usually multithreaded
The problem
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
This isn't an open-source project, but I wanted to post this
here for anyone who might be interested in seeing D used for
cross-platform game development. Any questions/comments about
the implementation and design of the game/engine
I know GCs are a big source of contention, particularly so
among game developers, but I have to say I've never really
experienced one of the (theoretical) scenarios where a GC ruins
a game's performance or something like that, at least not with
the D GC. It seems to just be a matter of not
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
Earlier this year I decided to make a simple shooter game to
serve as a tech demo for the engine's capabilities, and also
just to get a general idea of how well it works when used in a
real application.
Nice game. Would definately
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
Hello,
I've been building a game engine in D for the past 2 and a half
years and have finally reached a point where it's usable in
day-to-day game development. Earlier this year I decided to
make a simple shooter game to serve as
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