On Tuesday, 2 June 2015 at 18:54:14 UTC, Atila Neves wrote:
It doesn't seem to work anymore, even
http://lint.travis-ci.org/ says I can't use "language: d".
Atila
Works for me, though the linter doesn't know about it.
Yes, but the mmap allocator on Windows needs to be fixed.
On Friday, 10 July 2015 at 18:32:04 UTC, Andrei Alexandrescu
wrote:
On 7/9/15 5:44 PM, Alex Parrill wrote:
Yes, but the mmap allocator on Windows needs to be fixed.
What is the issue with it? I recall I pulled something
recently. -- Andrei
It leaks.
http://forum.dlang.org/post/itmcarskypku
On Saturday, 19 March 2016 at 12:57:18 UTC, Nicholas Wilson wrote:
On Saturday, 19 March 2016 at 01:12:08 UTC, Alex Parrill wrote:
Should be doable using appropriate version blocks.
The problem is that I'd have to define my own structs (Xlib
Display, Xlib Window, etc), which will be incompat
On Sunday, 20 March 2016 at 00:03:16 UTC, Nicholas Wilson wrote:
On Saturday, 19 March 2016 at 19:37:38 UTC, Alex Parrill wrote:
On Saturday, 19 March 2016 at 12:57:18 UTC, Nicholas Wilson
wrote:
On Saturday, 19 March 2016 at 01:12:08 UTC, Alex Parrill
wrote:
Should be doable using appropriat
https://github.com/ColonelThirtyTwo/dvulkan
I know there are a few other bindings for Vulkan around, but I
didn't see one that generated the bindings from the XML spec, so
I made d-vulkan. The included vkdgen.py script leverages the spec
parser included in the Vulkan-Docs repo to generate D bi
On Friday, 25 March 2016 at 01:07:16 UTC, maik klein wrote:
Link to the blog post: https://maikklein.github.io/post/soa-d/
Link to the reddit discussion:
https://www.reddit.com/r/programming/comments/4buivf/why_and_when_you_should_use_soa/
I think structs-of-arrays are a lot more situational t
On Sunday, 27 March 2016 at 00:42:07 UTC, maik klein wrote:
I think SoA can be faster if you are commonly iterating over a
section of a dataset, but I don't think that's a common
occurrence.
This happens in games very often when you use inheritance, your
objects just will grow really big the
On Saturday, 19 March 2016 at 01:12:08 UTC, Alex Parrill wrote:
https://github.com/ColonelThirtyTwo/dvulkan
I've updated the bindings to Vulkan 1.0.13, and added a few fixes.
Platform support will come in a bit. I'm going to use void*
pointers for most of the platform-specific types, so you c
On Saturday, 28 May 2016 at 10:58:05 UTC, maik klein wrote:
derelict-vulcan only works on windows, dvulkan doesn't have the
platform dependend surface extensions for xlib, xcb, w32 and
wayland. Without them Vulkan is unusable for me.
I really don't care what I use, I just wanted something th
On Saturday, 28 May 2016 at 19:32:58 UTC, maik klein wrote:
Btw does this even work? I think the struct initializers have
to be
Foo foo = { someVar: 1 };
`:` instead of a `=`
I didn't do this because I actually got autocompletion for
`vertexInputStateCreateInfo.` and that meant less typing
On Sunday, 29 May 2016 at 00:42:56 UTC, maik klein wrote:
On Sunday, 29 May 2016 at 00:37:54 UTC, Alex Parrill wrote:
On Saturday, 28 May 2016 at 19:32:58 UTC, maik klein wrote:
Btw does this even work? I think the struct initializers have
to be
Foo foo = { someVar: 1 };
`:` instead of a `=`
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