On Saturday, 6 April 2013 at 07:17:51 UTC, Andrej Mitrovic wrote:
On 4/4/13, Masahiro Nakagawa repeate...@gmail.com wrote:
Sample picture is here:
https://pathakacdn-a.akamaihd.net/photos2/7ace5e69-4d3c-497f-87fc-4fbd97c7ad8f/original.jpg
I don't have a Japanese comment, but that D logo is
おめでとう!
On Saturday, 12 January 2013 at 10:42:55 UTC, Namespace wrote:
On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer
wrote:
Hey cool! I'll check this out later tonight, but how are you
handling frame rate and things?
You mean how I limit the framerate?
I delay the execution of the game
If you use dmd 2.061 you have to merge the current dmd stuff
with this pull
I've a much better idea; I'm going to not use dgame
until I can use it with a shipped DMD.
Hey cool! I'll check this out later tonight, but how are you
handling frame rate and things?
On Friday, 4 January 2013 at 03:21:46 UTC, Walter Bright wrote:
On 1/3/2013 3:38 AM, deadalnix wrote:
On Thursday, 3 January 2013 at 01:06:46 UTC, Walter Bright
wrote:
Please post example to bugzilla.
http://d.puremagic.com/issues/show_bug.cgi?id=9263
Thank you. (And whaddya know, Kenji
I am getting a whole _mess_ of warning: statement not reachable
on everything after a final switch.
On Wednesday, 2 January 2013 at 07:01:02 UTC, Bernard Helyer
wrote:
I am getting a whole _mess_ of warning: statement not
reachable
on everything after a final switch.
It seems it's more complicated than that. I'll try and distill
a test case down tomorrow.
On Thursday, 13 December 2012 at 20:34:40 UTC, Joshua Niehus
wrote:
in case anyone missed it:
http://www.drdobbs.com/cpp/porting-the-d-compiler-to-win64/240144208
Very interesting write up.
On Monday, 15 October 2012 at 18:33:28 UTC, Andrei Alexandrescu
wrote:
Hello all,
Please join me in congratulating Alex Rønne Petersen for
joining the phobos and druntime committers on github.
Alex has been a very active contributor to D, particularly
druntime. We hope his prolific
Congrats, Aziz! :D
IIRC, I've had problems doing anything complex in a no-paren
template
parameter. I always figured if you're doing no-parens, it had
to be a
single token (Maybe I'm wrong?). Does it work if you do this?:
A!(int.SubClass)
primitive or identifier, iirc
On Friday, 24 August 2012 at 06:46:10 UTC, Walter Bright wrote:
On 8/23/2012 11:34 PM, Jacob Carlborg wrote:
Will there be a video posted?
If not by now, probably not.
Was the talk mostly the same as the other one you gave
with the same slides? (forget where that was)
Congrats!
The windows version has always flickered something fierce for me,
no idea why.
How well does it handle large files? (Like, several gigabytes
large).
On Tuesday, 14 August 2012 at 08:28:45 UTC, Walter Bright wrote:
On 8/13/2012 4:05 PM, Nick Sabalausky wrote:
Well, not *exactly* the same boat. I always, perhaps
mistakenly, assumed
the OMF issue would eventually get addressed. To see it pretty
much
verified that it *won't* be happening is
On Saturday, 11 August 2012 at 14:04:39 UTC, 拖狗散步 wrote:
On Saturday, 11 August 2012 at 08:17:13 UTC, Walter Bright
wrote:
No, it ain't much, some of it is jury rigged, and there's a
heluva lot more work to do. But we've got liftoff!
-
import
Nice one. :D
I'll have to try it out when I have time.
On Wednesday, 1 August 2012 at 22:31:39 UTC, Andrei Alexandrescu
wrote:
On 8/1/12 6:23 PM, David wrote:
Ranges Iterators, yes, but I think they are overdone.
I don't.
I think the main problem is that you need that abstraction
for Phobos. Whereas if you're writing stuff for yourself,
you
On Sunday, 8 July 2012 at 08:36:34 UTC, Walter Bright wrote:
On 7/7/2012 8:40 PM, Andrei Alexandrescu wrote:
http://www.reddit.com/r/programming/comments/w7hbg/dstep_tool_for_translating_c_and_objc_headers/
Gotta change the name:
I did a once over on your english. I removed an advantage
(follows filesystem rules) because that makes no sense --
everything on the FS follows the FS's rules, it _has_ to.
You've been busy! Looks like you've hit your 2 article limit.
Log-in or register for a free account to get unlimited articles
and full access to Dr. Dobb's.
Sorry doctor, but I don't care about that other article that
much. My god, Dr. Dobb's is such a shit-hole. Walter's articles
are their
Now with GUI, and the CPU is up to date with the latest spec (1.7
as of writing), and all the standard hardware (and a floppy
device!) implemented. You'll need SIEGE compiled -- if you want
some help there, I can supply those .lib files for windows. Linux
too, but that shouldn't be difficult at
https://github.com/bhelyer/DDCPU-16
DDCPU-16 is a D implementation of Notch's (of Minecraft fame)
DCPU-16, a fictional 16 bit CPU for his upcoming game, 0x10c.
More info at http://0x10c.com, including specs.
You'll see a grand total of two source files, and one is only
really there for my
2.059 is red
I'm drunk too
It's friday night
thank you too
...
Not sure if that means I should drink more or less. Gonna go with
more, my spelling is way to good.
On Friday, 13 April 2012 at 08:02:09 UTC, Bernard Helyer wrote:
2.059 is red
I'm drunk too
It's friday night
thank you too
...
Not sure if that means I should drink more or less. Gonna go
with more, my spelling is way to good.
Well nopw I' m more drunk. 2.059 is workfing fine. :D
Eeewww, I hate playing games on a PC:
- Too many other processes to screw up the experience.
Maybe if you were basing your experiences off of Windows 95.
- I spent sooo many hours every day *working* at the computer
desk, I
*don't* want to be be glued to it for my entertainment, too.
-
On Tuesday, 27 March 2012 at 21:29:08 UTC, Walter Bright wrote:
The web site is up now:
http://www.astoriaseminar.com
See you all there!
Someday, when I'm rich and famous, I'll be able to afford to
travel to such things. For now, I must play the flightless kiwi
and request lots of
Congratulations. This is the penultimate death knell for D1, I
feel. (The final being DMD1's discontinuation on December 31st).
On Monday, 16 January 2012 at 23:53:54 UTC, Andrei Alexandrescu
wrote:
On 1/16/12 2:05 PM, Михаил Страшун wrote:
Are there any negative consequences of doing this? :) Sorry, I
know
close to nothing about reddit.
The news must be noteworthy. My question is basically Is this
an interesting
Changelog isn't showing up for me.
On Thu, 22 Sep 2011 06:47:18 +, Bernard Helyer wrote:
I was wrong about the multiple editor thing, but you were spot on about
the folding. Disabling it made all the hitches go away. Thanks.
Spoke too soon. It seems to be related to errors parsing or something.
I'll try and get you a test
On Tue, 30 Aug 2011 11:57:48 +, Bernard Helyer wrote:
Good stuff. Nice to see Indigo support.
I'm seeing some serious performance problems (Eclipse typing lagging and
stuttering when working with templates and structs and big files in
general). Anyone else seeing this?
Good stuff. Nice to see Indigo support.
On Tue, 05 Jul 2011 18:58:57 +0200, Andrej Mitrovic wrote:
Will the chan op `set mode -v` me every time I say something offtopic?
Screw SO with their stupid game mechanics.
We're very informal in #d. Come on in, we try to be friendly! :D
64 bit Linux support, std.date is gone, alternative linker...
...so what are you guys doing for the end of the world?
Had to roll back to 2.051, hit this:
http://d.puremagic.com/issues/show_bug.cgi?id=2962
Bug with SDC. If you're _really_ short of test cases, you can mine
through SDC's 12000 odd lines of code. *g*
https://github.com/bhelyer/SDC
Thank you so much for your work. It's really awesome to see advancement
for the D eclipse plugins.
On Thu, 16 Sep 2010 20:58:56 -0700, Walter Bright wrote:
This is primarily a bug fix release.
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.064.zip
http://www.digitalmars.com/d/2.0/changelog.html
http://ftp.digitalmars.com/dmd.2.049.zip
Looks solid,
On Fri, 17 Sep 2010 11:45:15 +, Bernard Helyer wrote:
Looks solid, but it appears to have broken debugging info. (Linux)
Looking through the bug tracker now.
U disregard that, PEBKAC. ^^;
Very nice. I've been reading your posts on this with interest.
How much work would be involved in porting this to druntime?
On 20/05/10 13:39, Bernard Helyer wrote:
Oooohhh goody goody goody! n_n
I'm in the process of making a little toy project ATM. I'll shall
integrate dcollections 2.0a into ASAP.
ArrayList doesn't compile with warnings as it overrides opEquals, but
doesn't mark it as such.
On 20/05/10 18:11, Bernard Helyer wrote:
On 20/05/10 13:39, Bernard Helyer wrote:
Oooohhh goody goody goody! n_n
I'm in the process of making a little toy project ATM. I'll shall
integrate dcollections 2.0a into ASAP.
ArrayList doesn't compile with warnings as it overrides opEquals
On 20/05/10 18:16, Bernard Helyer wrote:
On 20/05/10 18:11, Bernard Helyer wrote:
On 20/05/10 13:39, Bernard Helyer wrote:
Oooohhh goody goody goody! n_n
I'm in the process of making a little toy project ATM. I'll shall
integrate dcollections 2.0a into ASAP.
ArrayList doesn't compile
On 17/05/10 15:16, linux user wrote:
for some reason the compiler has negative attitude towards Linux
Maybe it's supposed to boost the sales of the Windows port?
hahahahahahahahahahahahahahahahahahahahahahahah
*gasp*
hahahahahahahahahahahahahahahahahahahahahahahaahahahahah
As bearophile
On 16/05/10 13:06, Adam Ruppe wrote:
Ew, why? I guess if you have a script it is ok for you, but there's
really no need to take it out of the folders where they are at the
unzip.
Because certain tools expect dmd to be on the PATH. I could edit
/etc/environment, but this is simpler.
On 06/05/10 22:46, MIURA Masahiro wrote:
Hi,
Being happy to see issue 3415 (broken JSON format) fixed,
I have written a utility to convert DMD2's JSON output
to Exuberent Ctags format. This enables you to tagjump in Vim
and other editors/IDEs. It's just 150+ lines, thanks to D2's
On 07/05/10 06:30, Lutger wrote:
Yes it's very useful. How about also including the source in the examples
directory?
That's a good idea, seeing as most of the examples are either for
Windows, or outdated.
On 03/05/10 09:28, Walter Bright wrote:
Highlights are the improved gdb support, better error messages, better
json support, unittest changes, and a number of nuisance compiler bugs
fixed.
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.059.zip
On 03/05/10 11:40, Walter Bright wrote:
Bernard Helyer wrote:
Unfortunately, GDB still doesn't work with it over here. Robert is
going to try one of my test cases and see what he can see.
Good.
I can't stop laughing. I assume you meant to trim that quote down some! *g*
On 03/05/10 14:40, Adam Ruppe wrote:
Any idea why the new dmd2 would print
2:
to the console when compiling? My big website project for a client
does that for most of the executables created, and when I made a typo
in one of the functions, dmd went into an endless loop :S
I haven't narrowed it
On 27/04/10 20:55, SHOO wrote:
std.date is a bit buggy...
Yeah, like a loaded gun is a bit dangerous. :D
I will download and try, after all the issues I had with std.date.
Although, I think that handling DST is pretty vital (but very confusing).
module test;
import std.stdio;
static import std.date;
import time;
void main()
{
auto ttime = localtime();
auto dtime = std.date.getUTCtime();
dtime = std.date.UTCtoLocalTime(dtime);
writeln(ttime);
writeln(std.date.toString(dtime));
}
[tmp]$ ./test
2010-04-28
On 28/04/10 02:58, bearophile wrote:
Steven Schveighoffer:
I like what you've done. It's very similar to what was done in Tango. I
hate to ask this, but I just want to verify that you did not base your
code on Tango, especially since you have used Tango.
In D2 the runtime of Phobos and
On 29/03/10 08:24, Matthias Pleh wrote:
Hey all,
as I already posted in D.ide newsgroup, I am working on an improvement
for D support in the codeblocks IDE.
Now I've made a patch and posted it in the codeblocks forum:
http://forums.codeblocks.org/index.php/topic,12246.0.html
It would be cool,
On 22/03/10 20:30, Walter Bright wrote:
http://www.digitalmars.com/dscript/index.html
Oh wow, awesome!
On 10/03/10 11:06, Nick Sabalausky wrote:
Philippe Sigaudphilippe.sig...@gmail.com wrote in message
news:mailman.119.1268166534.4461.digitalmars-d-annou...@puremagic.com...
enableStomping?
placeUnderFoot?
greekWedding?
On 09/03/10 09:12, Walter Bright wrote:
obj2asm tells the tale. (obj2asm is an incredibly useful tool, I don't
know why nobody uses it.)
Maybe a minor quibble, but obj2asm is really slow. If I'm going to
disassemble something, I am never going to reach for obj2asm:
`ds` is a dmdscript
On 10/03/10 07:54, Walter Bright wrote:
Hmm, I never noticed it being slow at all. I wonder what's going on.
Obviously, I can't tell from here, but I can tell you what my system
says obliquely.
It spends that minute at 100% CPU, and about 100 megs resident (which it
allocates quickly,
On 10/03/10 08:57, Bernard Helyer wrote:
On 10/03/10 07:54, Walter Bright wrote:
Hmm, I never noticed it being slow at all. I wonder what's going on.
Obviously, I can't tell from here, but I can tell you what my system
says obliquely.
It spends that minute at 100% CPU, and about 100 megs
On 18/01/10 15:35, Trass3r wrote:
Probably some pointer issue.
Could you debug it?
I can try. D:
On 14/01/10 04:25, Trass3r wrote:
I've ported DSFML to the currently developed SFML v2.
It is included in its svn branch:
http://sfml.svn.sourceforge.net/viewvc/sfml/branches/sfml2/
The packages system, window and graphics already work quite well. Audio
package has been ported but the callbacks
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