On 12/2/2011 5:36 PM, David wrote:
Hello,
I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n
provides all the math you need to work with OpenGL, DirectX or just
vectors and matrices (it's mainly targeted at graphics - gl3n will never
be more then a pure math library). What
On 10/28/2011 5:18 PM, Nick Sabalausky wrote:
and then use JS
Where is Nick Sabalausky and what have you done to him?
On 10/25/2011 5:23 PM, Walter Bright wrote:
Yes, but I've done a fair amount of delegating. Andrei is in charge of
Phobos.
Is there a list somewhere of who performs what roles, and what people
are currently working on (and their queue)?
Having something like this would be useful for
On 10/18/2011 5:07 PM, SiegeLord wrote:
to use it you'd install the whole thing somewhere on your computer.
That's what I do now with Tango 1.
But if every library I used required separate installation steps
(instead of just pitting it in the repository), there would be about a
dozen to
On 10/20/2011 12:38 PM, Eric Poggel (JoeCoder) wrote:
On 10/18/2011 5:07 PM, SiegeLord wrote:
to use it you'd install the whole thing somewhere on your computer.
That's what I do now with Tango 1.
But if every library I used required separate installation steps
(instead of just pitting
On 10/18/2011 12:52 AM, SiegeLord wrote:
I just wanted to get the word out about a little project me and a few other
people been working on for the few past months, in case anyone feels like
helping out (or just as an FYI). This project is the D2 port of the Tango
framework library. You can
On 10/18/2011 6:24 AM, Trass3r wrote:
Why? What's the point? Why not work on Phobos instead?
Well D1 projects could be ported to D2 much more easily, e.g. Yage.
True, but I had hoped to port Yage to phobos2 anyway. Lack of xml
support in phobos is the biggest reason I haven't started doing
On 10/18/2011 12:45 PM, Trass3r wrote:
I already mentioned this deeper down in the thread, but what are the
chances of being able to use tango as an add-on for phobos2? Something
from which I could pull in only the tango modules I need and use
phobos for the rest?
He already answered that:
On 5/8/2011 5:31 AM, Rainer Schuetze wrote:
Hi,
as the newest version of Visual D includes some major improvements, I'd
like to announce its release here.
Visual D is a Visual Studio package providing both project management
and language services for the D programming language. It works with
On 2/24/2011 8:14 PM, Walter Bright wrote:
Walter Bright wrote:
This fixes a couple of crashers, 2436 and 3372, that were causing
people lots of trouble:
http://ftp.digitalmars.com/link.8.00.10.zip
More crashers fixed:
http://ftp.digitalmars.com/link.8.00.11.zip
Do these new versions use
On 1/31/2011 5:28 PM, Walter Bright wrote:
Adam Ruppe wrote:
In the other newsgroup, I've been talking about a little
web news program I've been writing as a spinoff of the
potential new homepage idea.
That is great news. I've been wanting to do one for years! I haven't
looked much at yours
On 11/17/2010 1:52 PM, Bruno Medeiros wrote:
I'm announcing the release of DDT (D Development Tools) version 0.4.0:
http://code.google.com/a/eclipselabs.org/p/ddt/
(There was previously an older inactive project also called DDT, it has
been renamed to EclipseD, with the authors permission.)
On 8/9/2010 12:45 AM, Aldo Nunez wrote:
I'll be posting the D debugger I've been working on at dsource this week. It'll
be a set of debugging libraries that you can build your own debugger with, along
with a Debug Engine plug-in for Visual Studio.
I'll post another announcement as soon as it's
On 7/3/2010 5:48 AM, JimBob wrote:
It's a bit bland, lacking in contrast between the colors. Makes me think of
the colors of desert camoflage.
What if the gray was changed to black? This would also help the menu
contrast. I feel like the orange/red blended with gray looks a little
muddy.
On 6/15/2010 5:58 AM, Jacob Carlborg wrote:
On 2010-06-14 04:10, Eric Poggel wrote:
On 6/13/2010 9:30 AM, Lutger wrote:
Great, thank you!
I noticed both std.concurrency and std.json are not (yet?) included in
the documentation. Does that have any bearing on their status, are
they usable
On 6/15/2010 7:58 PM, strtr wrote:
== Quote from BCS (n...@anon.com)'s article
Hello Walter,
strtr wrote:
It's the optimization :)
Without -O compilation took only a few seconds!
Well, that explains it! Little attempt is made in the optimizer to
make it compile faster if that would
On 6/13/2010 9:30 AM, Lutger wrote:
Great, thank you!
I noticed both std.concurrency and std.json are not (yet?) included in the
documentation. Does that have any bearing on their status, are they usable and
/ or stable?
There are some other modules without documentation like std.openrj and
On 4/9/2010 1:03 PM, digited wrote:
(why SDL?)
I've been asking myself that same question. I realized a few months ago
the only thing in Yage I use it for is to create a window and get input,
and it's kind of sucky at window creation--you can't have more than one
and switcing to/from
On 4/8/2010 5:15 AM, #ponce wrote:
Wormhol is a split-screen 3D snake game written in the D programming language.
It Needs Windows, OpenGL 2.0.
Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip
Pouet page: http://pouet.net/prod.php?which=54549
I'm very interested in getting bug
On 3/22/2010 3:30 AM, Walter Bright wrote:
http://www.digitalmars.com/dscript/index.html
Much appreciated! Also wondering how its performance compares against V8.
On 2/11/2010 9:14 AM, Moritz Warning wrote:
On Thu, 11 Feb 2010 12:07:29 +0100, Jacob Carlborg wrote:
On 2/11/10 06:11, strtr wrote:
Nick Sabalausky Wrote:
At the moment, no. Currently, Tango is D1-only, but druntime (the
thing that is supposed to allow Tango and Phobos to play nice
Hello,
I wrote a new build tool for D. I'm calling it CDC (for Compile D
Code). It's hosted at http://dsource.org/projects/cdc . I'm open to
any ideas or constructive criticism. My target here is anyone looking
for a very simple build solution, not an everything and the kitchen sink
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