ErupteD v2.0 + Vulkan v1.1 breaking changes and NEW transition strategy

2018-03-27 Thread ParticlePeter via Digitalmars-d-announce
automation and testing scenario. If this is in placed a transition will be reconsider. Apologies for your inconveniences, lessons learned. Put less on the plate and decrease the gradient of the gradual transition. [0] https://github.com/ParticlePeter/ErupteD [1] https://forum.dlang.org/thread

Re: Vulkan ErupteD breaking changes and transition strategy

2018-03-27 Thread ParticlePeter via Digitalmars-d-announce
On Sunday, 25 March 2018 at 22:23:06 UTC, Peter Particle wrote: ErupteD [0] is deprecated (one of its major modules). [snip] Rewind and Undo --- I must apologize for the mess I have created, ErupteD is un-deprecated again. It will be further developed until ErupteD-V2 has a

Re: Vulkan ErupteD breaking changes and transition strategy

2018-03-26 Thread ParticlePeter via Digitalmars-d-announce
On Monday, 26 March 2018 at 12:22:25 UTC, Anton Fediushin wrote: On Monday, 26 March 2018 at 11:13:03 UTC, ParticlePeter wrote: [snip] Here I was hoping for a little more attentive reading, the bugfix (if any bugs happen in the end) for v1.1.70 would be v1.1.71 (as in "point seve

Re: Vulkan ErupteD breaking changes and transition strategy

2018-03-26 Thread ParticlePeter via Digitalmars-d-announce
On Monday, 26 March 2018 at 09:50:16 UTC, Anton Fediushin wrote: On Monday, 26 March 2018 at 09:20:13 UTC, ParticlePeter wrote: First of all, don't worry, don't panic, we will figure it out, together ;-). Everything will be alright in the end, and if not, its not the end. [snip] The bug

Re: Vulkan ErupteD breaking changes and transition strategy

2018-03-26 Thread ParticlePeter via Digitalmars-d-announce
First of all, don't worry, don't panic, we will figure it out, together ;-). Everything will be alright in the end, and if not, its not the end. On Monday, 26 March 2018 at 07:04:00 UTC, Anton Fediushin wrote: 1. This breaks semver. You shouldn't just use Vulkan's versions. If you release

Re: DCompute is now in the master branch of LDC

2017-05-31 Thread ParticlePeter via Digitalmars-d-announce
On Tuesday, 30 May 2017 at 18:06:56 UTC, Walter Bright wrote: On 5/30/2017 5:12 AM, Nicholas Wilson wrote: Ah, isn't English wonderful. I guess Walter is suffering the inverse of the Calvin & Hobbes "Verbing nouns weirds the language", nouning verbs does weird the language, but only to those

Re: Anonther auto-generated vulkan binding

2016-05-16 Thread ParticlePeter via Digitalmars-d-announce
Please discuss here: https://forum.dlang.org/post/mclrqnwwrhmbxumgj...@forum.dlang.org

Anonther auto-generated vulkan binding

2016-05-16 Thread ParticlePeter via Digitalmars-d-announce
in the README.md) with the supplied devices.d example. I will open up a discussion thread for that. Cheers, ParticlePeter

DerelictMantle - unofficial, experimental, reverse-engineered

2015-05-27 Thread ParticlePeter via Digitalmars-d-announce
http://code.dlang.org/packages/derelict_extras-mantle/~master Currently Windows only. Don't know if this will ever change. AMD: The initial iteration of Mantle is intended specifically for Windows on PCs.​ Please let me know if you get the triangle drawn or displayed. Cheers, ParticlePeter

Re: DerelictMantle - unofficial, experimental, reverse-engineered

2015-05-27 Thread ParticlePeter via Digitalmars-d-announce
On Wednesday, 27 May 2015 at 12:44:29 UTC, ponce wrote: On Wednesday, 27 May 2015 at 12:06:20 UTC, ParticlePeter wrote: http://code.dlang.org/packages/derelict_extras-mantle/~master Currently Windows only. Don't know if this will ever change. AMD: The initial iteration of Mantle is intended

Re: This Week in D, Issue 3

2015-01-29 Thread ParticlePeter via Digitalmars-d-announce
to collect the links to all Issues on the URL: http://arsdnet.net/this-week-in-d What do you think? Regards, ParticlePeter

Re: Visual D 0.3.37 released

2014-02-04 Thread ParticlePeter
On Wednesday, 13 November 2013 at 06:48:44 UTC, Rainer Schuetze wrote: On 12.11.2013 10:19, evilrat wrote: On Tuesday, 12 November 2013 at 08:06:24 UTC, Rainer Schuetze wrote: If you switch the debugger to Mago, the conversion is no longer needed, so you can still build and debug Win32

Re: gl3n - linear algebra and more for D

2011-12-05 Thread ParticlePeter
the Path to the source code, but I am getting cannot find symbol blah when I build my project. Any idea why ? The d files are found, but what do I have to import ? Cheers, ParticlePeter begin 644 linalg_project.d M+R\@1F5E;!FF5E('1O('5S90T*#0IV;VED('!R;VIE8W0H(9L;V%T(9O M=BP@9FQO870@87-P96-T+!F

Re: gl3n - linear algebra and more for D

2011-12-05 Thread ParticlePeter
Hi, and sorry, I found the perspective method just right now :-) Unfortunately this does not help, still having issues. I will ask on the VisualD Forum. Meanwhile, I just copied the files into my project dir, and there it works fine, so I can play around :-) Cheers, ParticlePeter