Re: termcolor-d - Colors with writeln(...);

2018-11-21 Thread Vladimirs Nordholm via Digitalmars-d-announce
On Wednesday, 21 November 2018 at 23:30:39 UTC, H. S. Teoh wrote: On Wed, Nov 21, 2018 at 06:36:06PM +, Vladimirs Nordholm via Digitalmars-d-announce wrote: [...] Clever idea! Doesn't quite cover all the color features of newer terminals, but good enough for basic coloring o

Re: termcolor-d - Colors with writeln(...);

2018-11-21 Thread Vladimirs Nordholm via Digitalmars-d-announce
On Wednesday, 21 November 2018 at 23:46:00 UTC, Dennis wrote: On Wednesday, 21 November 2018 at 18:36:06 UTC, Vladimirs Nordholm wrote: (hackish, POSIX only) Windows support coming? :) Maybe during another lunch break ;) However, not sure if it's active anymore, but ConsoleD (by Robik and

termcolor-d - Colors with writeln(...);

2018-11-21 Thread Vladimirs Nordholm via Digitalmars-d-announce
https://github.com/vladdeSV/termcolor-d Saw a library recently which allowed you to color text, but it had an odd syntax. Since I already had some code for coloring text in terminals, I made this (hackish, POSIX only) project during lunch break. It in action: import std.stdio : writeln

Re: scone v2.1 - CLI text, colors, input library

2018-11-19 Thread Vladimirs Nordholm via Digitalmars-d-announce
On Monday, 19 November 2018 at 16:44:52 UTC, Martin Tschierschke wrote: On Monday, 19 November 2018 at 12:14:26 UTC, Vladimirs Nordholm wrote: https://github.com/vladdeSV/scone [...] Looks interesting! Hint - there is a broken link to: simple examples https://github.com/vladdeSV/scone/tree/m

scone v2.1 - CLI text, colors, input library

2018-11-19 Thread Vladimirs Nordholm via Digitalmars-d-announce
https://github.com/vladdeSV/scone Finally, after a year in pre-release hell, version v2.1.0 is finally released. Quickie about scone: scone lets you use the CLI to make applications/games, cross-platform. Text, colors, and inputs. window.title = "Example 3"; window.resize(40, 10);

2DRPG - Small console game

2016-05-12 Thread Vladimirs Nordholm via Digitalmars-d-announce
For the past couple of months me and my classmate have been working on a small console game, which we will compete with in a game creation competition arranged by my school. Deadline was today (12 May, 2016), and I am glad to announce the first playable, completable version of 2DRPG is now avai

Re: scone 0.1.0 super-alpha

2016-02-28 Thread Vladimirs Nordholm via Digitalmars-d-announce
On Sunday, 28 February 2016 at 20:49:19 UTC, asdf wrote: [...] The 7-Day Roguelike Challenge is coming up. http://7drl.org/2016/01/13/7drl-2016-announced-for-5-13-march/ Maybe someone could use this. As of now it would only work for Windows. However, thanks for notifying me!

scone 0.1.0 super-alpha

2016-02-28 Thread Vladimirs Nordholm via Digitalmars-d-announce
Once upon a time, in a repository long deleted, there was a project called "clayers" which was a programmers summer project, in which to create an easy way to make games that relied on the console. The repo start of nicely, but after more and more developing the project started to get messier a