On Monday, 4 February 2013 at 17:12:32 UTC, Namespace wrote:
Yes, for me that's the biggest concern.
My fellow students and I used D for simulations and such things
(That's the main reason I started the creation of Dgame) and
that's why we often use structs instead of classes. But without
something similar as const&, structs are unhandy. So we went
Please someone explain me, what are the big differences beetween
using const &struct and const (ref)class??? What aspect of using
stucts vs classes is so strong??? The above reasoning makes no
sense for me, sorry.