On Monday, 4 February 2013 at 17:12:32 UTC, Namespace wrote:
Yes, for me that's the biggest concern.
My fellow students and I used D for simulations and such things (That's the main reason I started the creation of Dgame) and that's why we often use structs instead of classes. But without something similar as const&, structs are unhandy. So we went

Please someone explain me, what are the big differences beetween using const &struct and const (ref)class??? What aspect of using stucts vs classes is so strong??? The above reasoning makes no sense for me, sorry.

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