I now have initial window resizing added to your example:
https://github.com/Manuel-Koenig/VulkanTriangleD
It's still pretty much your code, but I structured it into several
functions. Window resizing does work in the sense that the triangle
gets stretched and redrawn, but the validation layer is
On Monday, 30 May 2016 at 11:30:24 UTC, Manuel König wrote:
On Fri, 27 May 2016 18:40:24 +, maik klein wrote:
[...]
Nice, runs without errors for me. I have a triangle example
project too, but weird stuff happens when I resize my window. I
see your window has fixed size, maybe I have mo
On Fri, 27 May 2016 18:40:24 +, maik klein wrote:
> https://github.com/MaikKlein/VulkanTriangleD
>
> Currently only Linux is supported but it should be fairly easy to
> also add Windows support. Only the surface extensions have to be
> changed.
>
> The example requires Vulkan ready hardwar
On Sunday, 29 May 2016 at 00:42:56 UTC, maik klein wrote:
On Sunday, 29 May 2016 at 00:37:54 UTC, Alex Parrill wrote:
On Saturday, 28 May 2016 at 19:32:58 UTC, maik klein wrote:
Btw does this even work? I think the struct initializers have
to be
Foo foo = { someVar: 1 };
`:` instead of a `=`
On Sunday, 29 May 2016 at 00:37:54 UTC, Alex Parrill wrote:
On Saturday, 28 May 2016 at 19:32:58 UTC, maik klein wrote:
Btw does this even work? I think the struct initializers have
to be
Foo foo = { someVar: 1 };
`:` instead of a `=`
I didn't do this because I actually got autocompletion fo
On Saturday, 28 May 2016 at 19:32:58 UTC, maik klein wrote:
Btw does this even work? I think the struct initializers have
to be
Foo foo = { someVar: 1 };
`:` instead of a `=`
I didn't do this because I actually got autocompletion for
`vertexInputStateCreateInfo.` and that meant less typing
On Saturday, 28 May 2016 at 17:50:30 UTC, Alex Parrill wrote:
On Saturday, 28 May 2016 at 10:58:05 UTC, maik klein wrote:
derelict-vulcan only works on windows, dvulkan doesn't have
the platform dependend surface extensions for xlib, xcb, w32
and wayland. Without them Vulkan is unusable for m
On Saturday, 28 May 2016 at 10:58:05 UTC, maik klein wrote:
derelict-vulcan only works on windows, dvulkan doesn't have the
platform dependend surface extensions for xlib, xcb, w32 and
wayland. Without them Vulkan is unusable for me.
I really don't care what I use, I just wanted something th
On Saturday, 28 May 2016 at 03:02:23 UTC, WhatMeWorry wrote:
On Friday, 27 May 2016 at 18:40:24 UTC, maik klein wrote:
https://github.com/MaikKlein/VulkanTriangleD
Another dependency is ErupteD which I have forked myself
because there is currently an issue with xlib-d and xcb-d with
their
On Friday, 27 May 2016 at 18:40:24 UTC, maik klein wrote:
https://github.com/MaikKlein/VulkanTriangleD
Another dependency is ErupteD which I have forked myself
because there is currently an issue with xlib-d and xcb-d with
their versioning.
Nice work. As a person still trying to unders
https://github.com/MaikKlein/VulkanTriangleD
Currently only Linux is supported but it should be fairly easy to
also add Windows support. Only the surface extensions have to be
changed.
The example requires Vulkan ready hardware + driver + LunarG sdk
with validation layer + sdl2.
Another de
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