On Saturday, 27 August 2022 at 03:14:57 UTC, jordan4ibanez wrote:
Well that was quick, the ~mysterious~ thing was experimenting
with a more explicit manor of telling OpenGL to delete the
whole Mesh because it can cause driver issues, aka, a GPU
memory leak. Here is the new branch:
https://gith
Well that was quick, the ~mysterious~ thing was experimenting
with a more explicit manor of telling OpenGL to delete the whole
Mesh because it can cause driver issues, aka, a GPU memory leak.
Here is the new branch:
https://github.com/jordan4ibanez/d_glfw_test/releases/tag/v1.0.2
I think I'm
On Saturday, 27 August 2022 at 00:32:05 UTC, Ruby The Roobster
wrote:
On Friday, 26 August 2022 at 21:09:20 UTC, jordan4ibanez wrote:
On Friday, 26 August 2022 at 12:59:56 UTC, Guillaume Piolat
wrote:
On Friday, 26 August 2022 at 02:45:39 UTC, jordan4ibanez
wrote:
Here is the repository, it i
On Friday, 26 August 2022 at 21:09:20 UTC, jordan4ibanez wrote:
On Friday, 26 August 2022 at 12:59:56 UTC, Guillaume Piolat
wrote:
On Friday, 26 August 2022 at 02:45:39 UTC, jordan4ibanez wrote:
Here is the repository, it is very bare bones:
https://github.com/jordan4ibanez/d_glfw_test/tree/v
On Friday, 26 August 2022 at 12:59:56 UTC, Guillaume Piolat wrote:
On Friday, 26 August 2022 at 02:45:39 UTC, jordan4ibanez wrote:
Here is the repository, it is very bare bones:
https://github.com/jordan4ibanez/d_glfw_test/tree/v1.0.0
Nice work. I get a crash on Windows though.
Running d_g
On Friday, 26 August 2022 at 02:45:39 UTC, jordan4ibanez wrote:
Here is the repository, it is very bare bones:
https://github.com/jordan4ibanez/d_glfw_test/tree/v1.0.0
Nice work. I get a crash on Windows though.
Running d_glfw_test.exe
automatically half sizing the window
Program exited wit
I have created a basic, and I mean basic, game/engine. I realized
this would be great for people who are interesting in making
games in D from the ground up but have no idea where to start.
The elements that are glued together in v1.0.0 are:
- GLFW 3.3
- OpenAL Soft 1.1
- OpenGL 4.1 with GLSL