Re: Box2D Lite D Port (Yet Another)

2016-10-31 Thread John Colvin via Digitalmars-d-announce
On Monday, 31 October 2016 at 13:53:26 UTC, ketmar wrote: On Monday, 31 October 2016 at 13:40:38 UTC, John Colvin wrote: If you could put up with putting each file (or maybe group of files that might form one dub package) in to a separate folder, add a dub.sdl for each folder, put a single

Re: Box2D Lite D Port (Yet Another)

2016-10-31 Thread ketmar via Digitalmars-d-announce
On Monday, 31 October 2016 at 13:40:38 UTC, John Colvin wrote: If you could put up with putting each file (or maybe group of files that might form one dub package) in to a separate folder, add a dub.sdl for each folder, put a single dub.sdl in the root folder with all the other folders listed

Re: Box2D Lite D Port (Yet Another)

2016-10-31 Thread rikki cattermole via Digitalmars-d-announce
On 01/11/2016 2:40 AM, John Colvin wrote: On Monday, 31 October 2016 at 09:56:09 UTC, ketmar wrote: i investigated the possibility of having IV as collection of DUB projects (again), and it is still too intrusive. alas. actually, i'd like to feature IV as a set of libraries with dependencies on

Re: Box2D Lite D Port (Yet Another)

2016-10-31 Thread John Colvin via Digitalmars-d-announce
On Monday, 31 October 2016 at 09:56:09 UTC, ketmar wrote: i investigated the possibility of having IV as collection of DUB projects (again), and it is still too intrusive. alas. actually, i'd like to feature IV as a set of libraries with dependencies on code.dlang.org, so people can easily use

Re: Box2D Lite D Port (Yet Another)

2016-10-31 Thread Martin Drašar via Digitalmars-d-announce
Dne 31.10.2016 v 10:56 ketmar via Digitalmars-d-announce napsal(a): >> I am asking, because it seems to contain some nice things (like a sat >> solver port) that may help others and could benefit from being more >> accessible than only with a programmer's spelunker gear. And I am >> saying this

Re: Box2D Lite D Port (Yet Another)

2016-10-31 Thread ketmar via Digitalmars-d-announce
On Monday, 31 October 2016 at 09:22:22 UTC, Martin Drašar wrote: Neat! Not that I need a physics engine right now, but it is always good to have implementation of some structures at hand. thank you. Anyway, tht Invisible Vector project of yours, is it a collection of useful stuff like Adam's

Box2D Lite D Port (Yet Another)

2016-10-30 Thread ketmar via Digitalmars-d-announce
hi. i was in need of very simple (yet usable for something more than "hey, this is how Big Players doing physics!") 2d physics engine for some of my pet projects, and i decided to use Box2D Lite as base (mostly 'cause it has simple joints implemented). so i ported it, mutilated it and had it