Any D game developers out there looking to create a tile-based
game?
DTiled aims to provide a quick and easy way to load maps created
with Tiled
(http://www.mapeditor.org). For those that don't know, Tiled is
an open-source
2D tilemap editor that is a great tool for indie developers.
At the
hmm ... apparently copy-pasting out of a vim buffer was not a
good idea. Sorry about the weird line breaks.
On Saturday, 2 May 2015 at 19:17:51 UTC, rcorre wrote:
hmm ... apparently copy-pasting out of a vim buffer was not a
good idea. Sorry about the weird line breaks.
Nice that you named Dgame on your repo. ;) As soon as it supports
XML and CSV I would definitely use it.
For my April/Mai game "A
On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote:
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
For my April/Mai game "Angry Snowball"
(https://github.com/Dgame/AngrySnowball) I use currently a CSV
format.
Unfortunately XML
On Saturday, 2 May 2015 at 19:16:03 UTC, rcorre wrote:
Any D game developers out there looking to create a tile-based
game?
DTiled aims to provide a quick and easy way to load maps
created with Tiled
Good! Thank you!
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
Everyone who starts a game in D calls it Dgame!
On Sunday, 3 May 2015 at 06:57:34 UTC, tired_eyes wrote:
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
Everyone who starts a game in D calls it Dgame!
That may be true, but I was referring to my framework.
On Sunday, 3 May 2015 at 01:18:01 UTC, rcorre wrote:
On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote:
Nice that you named Dgame on your repo. ;) As soon as it
supports XML and CSV I would definitely use it.
For my April/Mai game "Angry Snowball"
(https://github.com/Dgame/AngrySnowbal