Re: Hipreme Engine is fully ported to MacOS

2023-04-09 Thread zoujiaqing via Digitalmars-d-announce
On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote: Hey guys, I would like to announce that one of my last ports is finally done! This port was made to be an easy way to run on macOS. Which is why I call in my engine as AppleOS. This very same port must work on iOS and tvOS. But for no

Re: Hipreme Engine is fully ported to MacOS

2023-03-31 Thread Mike Yoranns via Digitalmars-d-announce
On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote: I hope you guys are excited for the next release, just remembering this engine is almost fully D made, and supports: - Linux - Windows - MacOS - Android - PS Vita - WebAssembly - Xbox Series Check it out on the GitHub: https://github

Re: Hipreme Engine is fully ported to MacOS

2023-03-30 Thread Guillaume Piolat via Digitalmars-d-announce
On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote: - Linux - Windows - MacOS - Android - PS Vita - WebAssembly - Xbox Series Check it out on the GitHub: https://github.com/MrcSnm/HipremeEngine I also made the game example available now on a separate repo: https://github.com/MrcSnm/H

Re: Hipreme Engine is fully ported to MacOS

2023-03-30 Thread M.M. via Digitalmars-d-announce
On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote: ... I hope you guys are excited for the next release, just remembering this engine is almost fully D made, Yes! This is fantastic work. (Are you planning to present some of it at DConf?) and supports: - Linux - Windows - MacOS -

Hipreme Engine is fully ported to MacOS

2023-03-29 Thread Hipreme via Digitalmars-d-announce
Hey guys, I would like to announce that one of my last ports is finally done! This port was made to be an easy way to run on macOS. Which is why I call in my engine as AppleOS. This very same port must work on iOS and tvOS. But for now, I'll continue to focus on implementing `extern(Objective-