On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote:
Hey guys, I would like to announce that one of my last ports is
finally done!
This port was made to be an easy way to run on macOS. Which is
why I call in my engine as AppleOS. This very same port must
work on iOS and tvOS. But for no
On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote:
I hope you guys are excited for the next release, just
remembering this engine is almost fully D made, and supports:
- Linux
- Windows
- MacOS
- Android
- PS Vita
- WebAssembly
- Xbox Series
Check it out on the GitHub:
https://github
On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote:
- Linux
- Windows
- MacOS
- Android
- PS Vita
- WebAssembly
- Xbox Series
Check it out on the GitHub:
https://github.com/MrcSnm/HipremeEngine
I also made the game example available now on a separate repo:
https://github.com/MrcSnm/H
On Wednesday, 29 March 2023 at 21:29:20 UTC, Hipreme wrote:
...
I hope you guys are excited for the next release, just
remembering this engine is almost fully D made,
Yes! This is fantastic work. (Are you planning to present some of
it at DConf?)
and supports:
- Linux
- Windows
- MacOS
-
Hey guys, I would like to announce that one of my last ports is
finally done!
This port was made to be an easy way to run on macOS. Which is
why I call in my engine as AppleOS. This very same port must
work on iOS and tvOS. But for now, I'll continue to focus on
implementing `extern(Objective-