On 2013-05-05 05:58, Diggory wrote:
I wrote this mainly for my own benefit, but I figured it might be useful
to someone else. It's a small program which generates opengl bindings
for D directly from the specification.
https://github.com/Diggsey/OpenGL-D-Bindings
It generates a single file gl.d
On Sunday, 5 May 2013 at 08:52:27 UTC, Jacob Carlborg wrote:
On 2013-05-05 05:58, Diggory wrote:
I wrote this mainly for my own benefit, but I figured it might
be useful
to someone else. It's a small program which generates opengl
bindings
for D directly from the specification.
A few reasons:
- It's one file that does JUST the opengl stuff. With derelict, the
functions it provides overlap with the platform SDK. Sure you can
prevent conflicts by aliasing them but it's messy and a waste.
I don't understand it, which function e.g. conflicts?
- Derelict requires
On Sunday, 5 May 2013 at 10:47:39 UTC, David wrote:
I don't understand it, which function e.g. conflicts?
Derelict defines a bunch of platform specific functions (wgl***,
some pixel format functions, etc.) which belong in the platform
sdk, not in the opengl bindings.
Well, for Derelict I
Actually, the current (well, WIP) version is Derelict3:
https://github.com/aldacron/Derelict3
On Sunday, 5 May 2013 at 21:33:35 UTC, Diggory wrote:
Ah I was looking at Derelict rather than Derelict2 apparently -
slightly confusing having the latest version in a branch...
I never really *finished* Derelict 2. The only thing holding me
back from declaring it so was the lack of
I wrote this mainly for my own benefit, but I figured it might be
useful to someone else. It's a small program which generates
opengl bindings for D directly from the specification.
https://github.com/Diggsey/OpenGL-D-Bindings
It generates a single file gl.d which by default will do no
more