gl3n - OpenGL Maths for D

2012-08-31 Thread David
I updated gl3n today and added: * AABBs (axis aligned bounding boxes) * Planes * Frustum (this is not 100% tested yet, but seems to work) I also switched from cuteDoc to bootDoc. On my TODO-list: * the two open issues (nothing too important) * improve color support * SIMD Regarding SIMD, what

Re: gl3n - OpenGL Maths for D

2012-08-31 Thread Iain Buclaw
On 31 August 2012 17:54, David wrote: > I updated gl3n today and added: > > * AABBs (axis aligned bounding boxes) > * Planes > * Frustum (this is not 100% tested yet, but seems to work) > > I also switched from cuteDoc to bootDoc. > > On my TODO-list: > > * the two open issues (nothing too importa

Re: gl3n - OpenGL Maths for D

2012-08-31 Thread cal
On Friday, 31 August 2012 at 16:54:49 UTC, David wrote: Anything you miss? Matrix constructor for building projection matrices (I have a bit of code for doing this from near/far + FOV if you want it, but there are plenty examples on google). I've also found it useful to be able to set a giv

Re: gl3n - OpenGL Maths for D

2012-08-31 Thread jerro
Other than that, you can bet that the usual + - / * operators work and produce the correct code on GDC, not sure on the state of DMD... In my experience at least + - * work correctly with SIMD using DMD.