John Reimer wrote:
You'd get a runtime error if you were using Linux. For some reason
string literals are not read-only, or Windows doesn't respect it, or
something like that. Modifying either array1 or array2 is technically
illegal. So, uh, don't do it.
Yes, that's one advantage to Linux.
Hello Anders,
John Reimer wrote:
You'd get a runtime error if you were using Linux. For some reason
string literals are not read-only, or Windows doesn't respect it, or
something like that. Modifying either array1 or array2 is
technically illegal. So, uh, don't do it.
Yes, that's one
Okay, so right now, I'm making a small game(Mario) using DAllegro. I use build,
and every time, I have to type this in to compile my progress:
build mario alleg.lib
Now, I know it's not a lot of typing. But considering I type mario wrong every
so often, and I generally want to execute it
On Fri, 02 Jan 2009 14:17:17 -0500, Michael P. wrote:
But, mario will execute even if there are errors found by dmd. Is there
anything that I can use to see if errors were found, and if there isn't,
execute it, and if there is, don't execute it? DMD1.036, Windows XP,
Build/Bud 3.04
I haven't
On Fri, Jan 2, 2009 at 2:17 PM, Michael P. baseball@gmail.com wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I use
build, and every time, I have to type this in to compile my progress:
build mario alleg.lib
Now, I know it's not a lot of typing. But considering
On Sat, Jan 3, 2009 at 6:35 AM, Bill Baxter wbax...@gmail.com wrote:
On Sat, Jan 3, 2009 at 4:17 AM, Michael P. baseball@gmail.com wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I use
build, and every time, I have to type this in to compile my progress:
build
On Sat, Jan 3, 2009 at 7:20 AM, Jarrett Billingsley
jarrett.billings...@gmail.com wrote:
On Fri, Jan 2, 2009 at 4:35 PM, Bill Baxter wbax...@gmail.com wrote:
On Sat, Jan 3, 2009 at 4:17 AM, Michael P. baseball@gmail.com wrote:
Okay, so right now, I'm making a small game(Mario) using
On Fri, Jan 2, 2009 at 7:29 PM, Bill Baxter wbax...@gmail.com wrote:
Ah, didn't notice because gmail hid your response inside a click here
to see quoted message.
It does seem to have that bad habit, doesn't it.
On Fri, Jan 2, 2009 at 8:20 PM, Jarrett Billingsley
jarrett.billings...@gmail.com wrote:
On Fri, Jan 2, 2009 at 7:29 PM, Bill Baxter wbax...@gmail.com wrote:
Ah, didn't notice because gmail hid your response inside a click here
to see quoted message.
It does seem to have that bad habit,
Jarrett Billingsley Wrote:
On Fri, Jan 2, 2009 at 2:17 PM, Michael P. baseball@gmail.com wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I use
build, and every time, I have to type this in to compile my progress:
build mario alleg.lib
Now, I know it's
I was wondering why there are 2 container package under tango.util.collection
,tango.util.container which some of the libarary are the same,say
HashSet,HashMap which just make a bit confuse?
Thanks.
On Sat, 03 Jan 2009 17:10:44 +1300, Sam Hu samhu.sa...@gmail.com wrote:
I was wondering why there are 2 container package under
tango.util.collection ,tango.util.container which some of the libarary
are the same,say HashSet,HashMap which just make a bit confuse?
Thanks.
Container is the
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