Thanks for your help.
Thanks for your help.
Hello Ellery,
as long as you don't
need any static constructors or destructors in either a or b.
It's a side issue but: static constructors + cyclic imports == pain
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... <
Larry Luther:
> Why do I get an "object.Error: Access Violation" in the following code?
> If I change "class" to "struct" and remove "public:" I don't get an error.
> I'm using D2.
D classes are not like C++ classes, they are managed by reference only, as in
Java. See the scope keyword too.
Bye