Hi,
does anybody know how to bring std.conv.to or something similar to
output into an output range?
int a = 42;
char[25] buffer;
to!typeof(buffer[])(a, buffer[]);
I want to send these texts throw sockets. Therefore I'd like to reuse
the buffer.
Mafi
On Monday, 6 February 2012 at 21:51:54 UTC, Vidar Wahlberg wrote:
How can I make it not send a packet warning the recipient that
it's about to receive another packet (of a given size)?
Don't use std.socketstream. Streams serialize some types in an
internal format (in your case, prepending the
I've been trying for a while now to inject a DLL written in D
into another process, and I just haven't been able to get it
working.
Here's the code for the DLL:
import std.c.windows.windows;
import core.sys.windows.dll;
__gshared HINSTANCE g_hInst;
extern (Windows)
BOOL DllMain(HINSTANCE
On Tuesday, 7 February 2012 at 00:39:00 UTC, Era Scarecrow wrote:
Unfortunately I'd need to reference a buffer for the known
structured types. Variant seems far more useful for making an
interpreted language, than for my purposes.
I've been using Variant with LuaD for some time. Sorry it
On 02/07/2012 02:35 PM, Mafi wrote:
Hi,
does anybody know how to bring std.conv.to or something similar to
output into an output range?
int a = 42;
char[25] buffer;
to!typeof(buffer[])(a, buffer[]);
I want to send these texts throw sockets. Therefore I'd like to reuse
the buffer.
Mafi
You
On 02/07/2012 04:49 PM, Timon Gehr wrote:
On 02/07/2012 02:35 PM, Mafi wrote:
Hi,
does anybody know how to bring std.conv.to or something similar to
output into an output range?
int a = 42;
char[25] buffer;
to!typeof(buffer[])(a, buffer[]);
I want to send these texts throw sockets. Therefore
On 02/07/2012 04:50 PM, Timon Gehr wrote:
On 02/07/2012 04:49 PM, Timon Gehr wrote:
On 02/07/2012 02:35 PM, Mafi wrote:
Hi,
does anybody know how to bring std.conv.to or something similar to
output into an output range?
int a = 42;
char[25] buffer;
to!typeof(buffer[])(a, buffer[]);
I want to
On 2012-02-07 14:44, Vladimir Panteleev wrote:
On Monday, 6 February 2012 at 21:51:54 UTC, Vidar Wahlberg wrote:
How can I make it not send a packet warning the recipient that it's
about to receive another packet (of a given size)?
Don't use std.socketstream. Streams serialize some types in
Maybe std.outbuffer...
auto buffer = new OutBuffer();
int a = 42;
buffer.write(a);
byte[] bytes = cast(byte[]) buffer.toBytes();
ubyte[] ubytes = buffer.toBytes();
Pedro Lacerda
2012/2/7 Mafi m...@example.org
Hi,
does anybody know how to bring std.conv.to or
You can roll your own tagged union instead. The S struct can store long and
byte[], S.ptr is a pointer to the data.
enum Type { Long, Bytes }
struct S {
Type type;
void* ptr;
union {
long _long;
byte[] _bytes;
}
this(long l)
Goal: show some skill of D for implementing mathematics.
A definition:
Let T1, T2, T3 be sets. A problem P of type ( T1, T2, T3) is
interpretable as a function from the domain
cartesian product of T1 and powerset of T2
to the codomain
T3.
Objective: Present code, that is usefull for all
On 02/07/2012 08:16 PM, Manfred Nowak wrote:
Goal: show some skill of D for implementing mathematics.
A definition:
Let T1, T2, T3 be sets. A problem P of type ( T1, T2, T3) is
interpretable as a function from the domain
cartesian product of T1 and powerset of T2
to the codomain
T3.
Take the following code:
int _foo;
@property auto foo() {
return _foo;
}
@property auto foo(int foo) {
return _foo = foo;
}
void main() {
++foo;
}
This won't compile, and it sort of makes sense (at least to me), but is
it (or will it in the future be) possible to
On 07/02/2012 22:37, Vidar Wahlberg wrote:
Take the following code:
int _foo;
@property auto foo() {
return _foo;
}
@property auto foo(int foo) {
return _foo = foo;
}
void main() {
++foo;
}
This won't compile, and it sort of makes sense (at least to me), but is
it (or will it in the future be)
On 02/07/2012 11:54 PM, Robert Clipsham wrote:
On 07/02/2012 22:37, Vidar Wahlberg wrote:
Take the following code:
int _foo;
@property auto foo() {
return _foo;
}
@property auto foo(int foo) {
return _foo = foo;
}
void main() {
++foo;
}
This won't compile, and it sort of makes sense (at least
Hi all,
I'm trying to reverse a character array. Why doesn't the following work?
import std.algorithm;
void main() {
char[] array = ['a', 'b', 'c'];
reverse(array);
}
I get:
Error: template std.algorithm.reverse(Range) if
On 02/08/2012 02:29 AM, H. S. Teoh wrote:
Hi all,
I'm trying to reverse a character array. Why doesn't the following work?
import std.algorithm;
void main() {
char[] array = ['a', 'b', 'c'];
reverse(array);
}
I get:
Error: template
So I needed a coherent noise generator and decided to look at libnoise.
Noticing it was rather small I decided I would just port it over to d
and be done with it, as I expected it would help me understand d a bit
better (it has).
My problems all seem to stem from the const qualifier, which is
On 02/08/2012 02:29 AM, H. S. Teoh wrote:
Hi all,
I'm trying to reverse a character array. Why doesn't the following work?
import std.algorithm;
void main() {
char[] array = ['a', 'b', 'c'];
reverse(array);
}
I get:
Error: template
On Wednesday, February 08, 2012 02:36:23 Timon Gehr wrote:
char[] is handled by Phobos as a range of dchar, ergo it does not have
swappable elements. Apparently there is no template specialisation of
'reverse' that handles narrow strings, you might want to file an
enhancement request.
There
On 2/7/2012 7:58 PM, Daniel Murphy wrote:
It seems the problem you've run into is that a class reference cannot be
tail-const.
Pointers can be tail-const like this:
const(Data)*
but there is no way currently (there are proposals) to make only the data
and not the reference const.
A workaround
On Wed, 08 Feb 2012 05:55:37 +0200
Mr. Anonymous mailnew4s...@gmail.com wrote:
Has anyone tried these? Any suggestions?
wxD (http://wxd.sourceforge.net/)
Sincerely,
Gour
--
Those persons who execute their duties according to My injunctions
and who follow this teaching faithfully, without
On 08.02.2012 7:04, Gour wrote:
On Wed, 08 Feb 2012 05:55:37 +0200
Mr. Anonymousmailnew4s...@gmail.com wrote:
Has anyone tried these? Any suggestions?
wxD (http://wxd.sourceforge.net/)
Sincerely,
Gour
The website says:
wxD is intended for D language version 1.0, and doesn't work as good
On 2012-02-08 01:50, Robert Clipsham wrote:
On 07/02/2012 23:04, Timon Gehr wrote:
Try this:
int _foo;
@property ref foo() {
return _foo;
}
@property ref foo(int foo) {
return _foo = foo;
}
void main() {
++foo;
}
Using 'ref' instead of auto returns a reference to _foo, allowing it to
On 2012-02-08 04:55, Mr. Anonymous wrote:
Hello,
I want to start playing with D, and I'm looking at a GUI library to
begin with.
From what I see here:
http://www.prowiki.org/wiki4d/wiki.cgi?GuiLibraries
I have four choices:
GtkD, DWT, DFL, DGui.
Has anyone tried these? Any suggestions?
What
On Wednesday, 8 February 2012 at 03:55:41 UTC, Mr. Anonymous
wrote:
Has anyone tried these? Any suggestions?
What is the status of DWT? What's the difference between DFL
and DGui?
I've only tried DFL and DGui, since I kinda didn't like the
others, and of those two, DFL is the better choice,
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