Webcam Library

2013-04-21 Thread Henry Robbins Gouk
Does anyone know of a library for capturing video from webcams (on Linux) that has been ported to D? If not, are there any that people think would be fairly easy to write D bindings for? So far the only things I've come accross are OpenCV and V4L2, neither of which look very simple at a glanc

Re: Direlect3 with Mono-D

2013-04-21 Thread Roderick Gibson
On Sunday, 21 April 2013 at 19:49:14 UTC, Dementor561 wrote: Well, sorta. When I add import derelict.glfw3.glfw3; it says the library could not be resolved... Do I need to add something to the library somewhere? Any library you use you have to add to the project linker settings. Derelict3 sep

Re: Direlect3 with Mono-D

2013-04-21 Thread Dementor561
Well, sorta. When I add import derelict.glfw3.glfw3; it says the library could not be resolved... Do I need to add something to the library somewhere?

Re: Direlect3 with Mono-D

2013-04-21 Thread Dementor561
On Sunday, 21 April 2013 at 18:13:38 UTC, Roderick Gibson wrote: On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote: On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote: On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote: I have all the needed files to use Dire

Re: Direlect3 with Mono-D

2013-04-21 Thread Roderick Gibson
On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote: On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote: On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote: I have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering ho

Re: Direlect3 with Mono-D

2013-04-21 Thread Roderick Gibson
On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote: On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote: On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote: I have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering ho

Re: Direlect3 with Mono-D

2013-04-21 Thread Dementor561
On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote: On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote: I have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project. If you want to

Re: Win32 + OpenGL bindings

2013-04-21 Thread Diggory
OK, thanks I think I've got the hang of the way linking works now - I was confused about how some things didn't seem to require libs to work, but now I see it's because those things were compiled into "druntime.lib" which was compiled into "phobos.lib". So is this correct, assuming I'm only ta

Re: Direlect3 with Mono-D

2013-04-21 Thread Minas Mina
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote: I have all the needed files to use Direlect3, and I have Mono-D installed on Xamarin, I was wondering how I could put it all together in a project. 1) Do you use windows or linux? 2) Have you built derelict3? 3) If you are using li

Re: Win32 + OpenGL bindings

2013-04-21 Thread Jacob Carlborg
On 2013-04-20 12:43, Diggory wrote: Well the opengl module depends on the util module. The util module declares a load of stuff duplicated by the windows module so importing them both without aliasing is impossible. All I want is to import the raw opengl and win32 functions. Derelict is raw Op

Re: Bug: Accessing return value of type static array with length 1 or 2 by index.

2013-04-21 Thread deed
bug submitted: http://d.puremagic.com/issues/show_bug.cgi?id=9969 Thanks for reporting. By the way, I was compiling for Windows and had only compile time errors.