Does anyone know of a library for capturing video from webcams
(on Linux) that has been ported to D?
If not, are there any that people think would be fairly easy to
write D bindings for? So far the only things I've come accross
are OpenCV and V4L2, neither of which look very simple at a
glanc
On Sunday, 21 April 2013 at 19:49:14 UTC, Dementor561 wrote:
Well, sorta. When I add import derelict.glfw3.glfw3; it says
the library could not be resolved... Do I need to add something
to the library somewhere?
Any library you use you have to add to the project linker
settings. Derelict3 sep
Well, sorta. When I add import derelict.glfw3.glfw3; it says the
library could not be resolved... Do I need to add something to
the library somewhere?
On Sunday, 21 April 2013 at 18:13:38 UTC, Roderick Gibson wrote:
On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote:
On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson
wrote:
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:
I have all the needed files to use Dire
On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote:
On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson
wrote:
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:
I have all the needed files to use Direlect3, and I have
Mono-D installed on Xamarin, I was wondering ho
On Sunday, 21 April 2013 at 15:21:00 UTC, Dementor561 wrote:
On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson
wrote:
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:
I have all the needed files to use Direlect3, and I have
Mono-D installed on Xamarin, I was wondering ho
On Saturday, 20 April 2013 at 22:25:42 UTC, Roderick Gibson wrote:
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:
I have all the needed files to use Direlect3, and I have
Mono-D installed on Xamarin, I was wondering how I could put
it all together in a project.
If you want to
OK, thanks I think I've got the hang of the way linking works now
- I was confused about how some things didn't seem to require
libs to work, but now I see it's because those things were
compiled into "druntime.lib" which was compiled into "phobos.lib".
So is this correct, assuming I'm only ta
On Saturday, 20 April 2013 at 15:49:47 UTC, Dementor561 wrote:
I have all the needed files to use Direlect3, and I have Mono-D
installed on Xamarin, I was wondering how I could put it all
together in a project.
1) Do you use windows or linux?
2) Have you built derelict3?
3) If you are using li
On 2013-04-20 12:43, Diggory wrote:
Well the opengl module depends on the util module. The util module
declares a load of stuff duplicated by the windows module so importing
them both without aliasing is impossible. All I want is to import the
raw opengl and win32 functions.
Derelict is raw Op
bug submitted:
http://d.puremagic.com/issues/show_bug.cgi?id=9969
Thanks for reporting.
By the way, I was compiling for Windows and had only compile time
errors.
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