I just came across a problem where I either has a cyclic
dependency, pass around three delegates, implement an interface
or somehow hack some communication between two modules.
A simple way would be to add an interface, but interfaces require
implementations to be public. The methods should be
On Monday, September 23, 2013 22:45:33 H. S. Teoh wrote:
> On Tue, Sep 24, 2013 at 05:18:38AM +0200, Meta wrote:
> > On Monday, 23 September 2013 at 19:11:53 UTC, Namespace wrote:
> > >As always. As soon as you wrote it, you've got the solution.
> > >
> > >destroy!A(a);
> > >
> >
> > This
On Tue, Sep 24, 2013 at 05:18:38AM +0200, Meta wrote:
> On Monday, 23 September 2013 at 19:11:53 UTC, Namespace wrote:
> >As always. As soon as you wrote it, you've got the solution.
> >
> >destroy!A(a);
> >
>
> This still seems like it should be worth reporting. I can't
> remember... Is p
On Tuesday, September 24, 2013 05:18:38 Meta wrote:
> On Monday, 23 September 2013 at 19:11:53 UTC, Namespace wrote:
> > As always. As soon as you wrote it, you've got the solution.
> >
> > destroy!A(a);
> >
>
> This still seems like it should be worth reporting. I can't
> remember... Is
On Monday, 23 September 2013 at 19:11:53 UTC, Namespace wrote:
As always. As soon as you wrote it, you've got the solution.
destroy!A(a);
This still seems like it should be worth reporting. I can't
remember... Is partial ordering done between multiple matching
template functions lik
Might be related to or even the same issue reported here:
http://forum.dlang.org/thread/bug-1005...@http.d.puremagic.com/issues/
This is a Valgrind issue though and not DMD related.
On Monday, September 23, 2013 13:49:59 Daniel Davidson wrote:
> > But if your concern is client code messing with your member
> > variable, then
> > don't give them access to it in the first place.
>
> Not quite as much messing with the member as messing with what it
> points to. In the setup - ri
On Monday, 23 September 2013 at 21:35:21 UTC, Flamaros wrote:
On Monday, 23 September 2013 at 20:06:20 UTC, Flamaros wrote:
On Saturday, 21 September 2013 at 14:30:19 UTC, Flamaros wrote:
I tried to used Valgrind (Linux) and Dr Memory (Windows)
without success to find a big leak I have in my ap
On Monday, 23 September 2013 at 20:06:20 UTC, Flamaros wrote:
On Saturday, 21 September 2013 at 14:30:19 UTC, Flamaros wrote:
I tried to used Valgrind (Linux) and Dr Memory (Windows)
without success to find a big leak I have in my application.
But both tools can't launch my application without m
On Saturday, 21 September 2013 at 14:30:19 UTC, Flamaros wrote:
I tried to used Valgrind (Linux) and Dr Memory (Windows)
without success to find a big leak I have in my application.
But both tools can't launch my application without make it
crash.
Do I need do something particular, to have a c
Code below shows that I would achieve:
/ fire.d
alias void delegate() EventHandler;
class Event(T)
{
private T[] _events;
public void opOpAssign(string op)(T param) if (op == "~")
{
_events ~= param;
}
public void opCall(ParamType ...)(ParamType params)
{
by subject)
"Read" properties with the @property annotation Applying the
"()" to a property will simply apply it to the result of the
property. THIS IS A CHANGE OF BEHAVIOR. unittest
{
@property int function() prop1() { return () => 42; }
assert(prop1() == 42);
}
What is about this par
I understand. So, at least it's has interesting behaviour and big
question)
On Monday, 23 September 2013 at 19:06:48 UTC, Namespace wrote:
Code:
import std.stdio;
struct A {
public:
int[4] val;
alias val this;
}
void main()
{
A a;
a.destroy();
}
/d824/f630.d(13): Error: template object.destroy matches more
than one t
Code:
import std.stdio;
struct A {
public:
int[4] val;
alias val this;
}
void main()
{
A a;
a.destroy();
}
/d824/f630.d(13): Error: template object.destroy matches more
than one template declaration,
/opt/compilers/dmd2/include/object.di(593)
On 09/23/2013 06:34 AM, Daniel Davidson wrote:
> I've stepped away from D for several months and just getting
> back into it.
> the first time at D Conf
Actually, I've been thinking about you recently. My apologies for
forgetting your last name. That's why I couldn't recognize you. :(
> I wi
On Sunday, 22 September 2013 at 17:26:01 UTC, Ali Çehreli wrote:
You are not alone. I tried to answer some of these questions in
my DConf 2013 talk. I think I have only scratched the surface:
http://dconf.org/talks/cehreli.html
Ali
Ali, thank you for providing great feedback and suggestion
On Monday, 23 September 2013 at 11:30:18 UTC, bearophile wrote:
Dicebot:
Rationale / link to discussion? I use it extensively.
http://d.puremagic.com/issues/show_bug.cgi?id=3827
Bye,
bearophile
Thanks.
Well, then we will have _guaranteed_ const-folding of adjacent
concatenated string lit
On Monday, 23 September 2013 at 03:51:41 UTC, Jonathan M Davis
wrote:
Doesn't using immutable there present the same problem as with
the slice? S is no longer assignable. But who would recommend
not
using immutable in this case if you want aarr to be stable. If
you do not use immutable then who
Dicebot:
Rationale / link to discussion? I use it extensively.
http://d.puremagic.com/issues/show_bug.cgi?id=3827
Bye,
bearophile
On Monday, 23 September 2013 at 11:10:07 UTC, bearophile wrote:
simendsjo:
Isn't "some" "string" replaced with "somestring" early on?
Yes, unfortunately. And it's something Walter agreed with me to
kill, but nothing has happened...
Bye,
bearophile
Rationale / link to discussion? I use it
simendsjo:
Isn't "some" "string" replaced with "somestring" early on?
Yes, unfortunately. And it's something Walter agreed with me to
kill, but nothing has happened...
Bye,
bearophile
On Monday, 23 September 2013 at 09:42:59 UTC, bearophile wrote:
John Carter:
is there a similar mechanism in D? Or should I do...
string foo =
"long"
"string"
"without"
"linefeeds"
;
Genrally you should do:
string foo = "long" ~
"string" ~
"without" ~
On Monday, 23 September 2013 at 07:47:32 UTC, Jacob Carlborg
wrote:
On 2013-09-20 16:12, simendsjo wrote:
You could of course fix this in a library too.
enum AttributeUsage {
struct_ = 1 << 0,
class_ = 1 << 1,
//etc
}
struct attribute { AttributeUsage usage; }
Then the library could gi
John Carter:
is there a similar mechanism in D? Or should I do...
string foo =
"long"
"string"
"without"
"linefeeds"
;
Genrally you should do:
string foo = "long" ~
"string" ~
"without" ~
"linefeeds";
See also:
http://d.puremagic.com/issues/show_bug.c
On 2013-09-22 15:49, simendsjo wrote:
In 2.063.2, (T!int).stringof == "T!(int)". In current head, it's "T!int".
Even (T!(int)).stringof == "T!int".
So is this a regression bug or a bugfix?
Apparently you shouldn't rely on the format of .stringof. See the
comment the ones that follow:
http:/
On 2013-09-20 16:12, simendsjo wrote:
You could of course fix this in a library too.
enum AttributeUsage {
struct_ = 1 << 0,
class_ = 1 << 1,
//etc
}
struct attribute { AttributeUsage usage; }
Then the library could give a compile-time error if you tries to use it
where it's not mean
On Monday, 23 September 2013 at 06:31:01 UTC, monarch_dodra wrote:
I'm filing a bug report right now.
http://d.puremagic.com/issues/show_bug.cgi?id=11107
On Monday, 23 September 2013 at 04:43:16 UTC, John Carter wrote:
In C/C++ in the presence of the preprocessor a string
char foo[] = "\
long\
string\
without\
linefeeds\
";
Is translated by the preprocessor to
char foo[] = "longstringwithoutlinefeeds";
is there a similar mechanism in D? Or sho
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