On 08.10.2013 01:26, "Casper Færgemand" " wrote:
And I'm done. The problem was this:
LIB=%@P%\..\lib;%VCINSTALLDIR%\lib\amd64;%WindowsSdkDir%\Lib\x64
The lib folder linked first contains kernel32.lib and shell32.lib.
Removing both made -m64 possible, but killed -m32. Changing it to this:
LIB=%V
On Thursday, 12 September 2013 at 19:41:49 UTC, bearophile wrote:
Daniel Davidson:
I am using Dart for code generation but would like to consider
D if I can find a convenient replacement for the following
declarative style:
Replacing Dart with D seems quite strange, such two languages
have
And I'm done. The problem was this:
LIB=%@P%\..\lib;%VCINSTALLDIR%\lib\amd64;%WindowsSdkDir%\Lib\x64
The lib folder linked first contains kernel32.lib and
shell32.lib. Removing both made -m64 possible, but killed -m32.
Changing it to this:
LIB=%VCINSTALLDIR%\lib\amd64;%WindowsSdkDir%\Lib\x64;%@
On Monday, 7 October 2013 at 23:18:13 UTC, Justin Whear wrote:
On Tue, 08 Oct 2013 01:01:43 +0200, Agustin wrote:
Doesn't ref means i'm passing the parameter by reference
instead of by
value?. Isn't "a" being copied when calling func?, or does D
always pass
by reference when using classes and
On Tue, 08 Oct 2013 01:01:43 +0200, Agustin wrote:
> Doesn't ref means i'm passing the parameter by reference instead of by
> value?. Isn't "a" being copied when calling func?, or does D always pass
> by reference when using classes and structures?
Class instances are by reference already, struct
Okay, it's definitely a problem with dmd passing something bad to
link. I was able to link it manually and the program was working
fine.
import std.stdio;
void main() {
writeln("Hello Linker!");
}
I ran "dmd -m64 test.d". The usual errors were dumped in the
terminal. I then ran "link
On Monday, 7 October 2013 at 22:57:17 UTC, Ali Çehreli wrote:
On 10/07/2013 03:52 PM, Agustin wrote:
On Monday, 7 October 2013 at 19:59:09 UTC, Agustin wrote:
On Monday, 7 October 2013 at 19:58:21 UTC, Agustin wrote:
I'm having a hard time trying to use "scoped".
public T callEvent(T, A...)(a
On Tue, 08 Oct 2013 00:52:19 +0200, Agustin wrote:
>
> So i found out that i cannot do this, may i ask why?
>
> public class A {
>int x = 0;
> }
>
> public class B : A {
> }
>
> void func(ref A a)
> {
> }
>
> void main()
> {
>B b = new B();
>func(b);
> }
Get rid of the "ref" in fu
On 10/07/2013 03:52 PM, Agustin wrote:
On Monday, 7 October 2013 at 19:59:09 UTC, Agustin wrote:
On Monday, 7 October 2013 at 19:58:21 UTC, Agustin wrote:
I'm having a hard time trying to use "scoped".
public T callEvent(T, A...)(auto ref A args) const
{
T pEvent = scoped!T(forward!args);
po
On Monday, 7 October 2013 at 19:59:09 UTC, Agustin wrote:
On Monday, 7 October 2013 at 19:58:21 UTC, Agustin wrote:
I'm having a hard time trying to use "scoped".
public T callEvent(T, A...)(auto ref A args) const
{
T pEvent = scoped!T(forward!args);
postEvent(pEvent, typeid(T).toHash);
retu
More searching suggests all the unresolved external symbols are
found in the lib files in v7.1\Lib\x64\
I'm guessing the linker doesn't know this. Any easy way to tell
it where to look? Does the linker have an include folder? I tried
with -LPATH"%WindowsSdkDir%\Lib\x64" as well as -L+"C:\Program
On 10/7/13, Matt wrote:
> The missing functions (or at least the one I'm interested in at
> the moment) that I'm trying to use are supposed to be IN
> kernel32, and have been in there since Windows Vista. That's why
> I'm a little confused.
The kernel32.lib distributed with DMD is likely out of d
A lot of deleted posts and a lot of stupid later, v7.1 SDK is
apparently installed in Program Files and not Program Files
(x86). Kinda obvious given the names of said folders, but
whatever. x.x
The x64 version does indeed have an x64 folder in the Lib folder.
However, all that aside, still th
I think I've found the culprit: Memory managment / GC, disabling
the GC caused the program to eat up all my memory.
I'll have to look into this later.
Ok, well I re-wrote the parallelism amap into spawning/joining
threads and the results are similar, except notably less system
calls (specifically, less futex calls.)
On Monday, 7 October 2013 at 19:24:32 UTC, Agustin wrote:
On Monday, 7 October 2013 at 19:07:19 UTC, simendsjo wrote:
On Monday, 7 October 2013 at 18:55:58 UTC, Agustin wrote:
I'm looking a way to get the unique id of a class. I'm able
to do
this in C++ using type_info::hash_code().
void func
On Monday, 7 October 2013 at 14:45:35 UTC, Andrej Mitrovic wrote:
On 10/7/13, Matt wrote:
I have never had to specify any Windows libs for linking under
DMD. What is different about these?
DMD links in user32.lib and kernel32.lib by default. But if you
want
to use other libs like GDI you're
I have four folders in the SDK folder: v7.0A, v7.1, v8.0 and
v8.0A. The latter three contain nothing but a few files,
presumably installed by VS 11 or something else. I'm currently
trying to install v7.1.
On Monday, 7 October 2013 at 17:48:13 UTC, Rainer Schuetze wrote:
Maybe the WindowsSdkDir environment variable is not set in your
console. For the Windows 8 SDK, the standard location of the
x64 libraries is
"c:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um\x64"
for the Windows 7 SDK or pr
On Monday, 7 October 2013 at 16:23:12 UTC, Andrej Mitrovic wrote:
On 10/7/13, monarch_dodra wrote:
If we want even more efficiency, we could iterate on the
string,
interpreting it as a size_t[]. We mask each of its elements
with
0x80808080/0x80808080_80808080, and if one of the resulting
mask
I'm having a hard time trying to use "scoped".
public T callEvent(T, A...)(auto ref A args) const
{
T pEvent = scoped!T(forward!args);
postEvent(pEvent, typeid(T).toHash);
return pEvent;
}
private void postEvent(ref Event event, Event.ID type) const
{
}
src\event\EventManager.d(37)
On Monday, 7 October 2013 at 19:58:21 UTC, Agustin wrote:
I'm having a hard time trying to use "scoped".
public T callEvent(T, A...)(auto ref A args) const
{
T pEvent = scoped!T(forward!args);
postEvent(pEvent, typeid(T).toHash);
return pEvent;
}
private void postEvent(ref Event event, Ev
On Monday, 7 October 2013 at 19:07:19 UTC, simendsjo wrote:
On Monday, 7 October 2013 at 18:55:58 UTC, Agustin wrote:
I'm looking a way to get the unique id of a class. I'm able to
do
this in C++ using type_info::hash_code().
void function(T) {
auto id = typeid(T).getHash(); // Something li
On Monday, 7 October 2013 at 18:55:58 UTC, Agustin wrote:
I'm looking a way to get the unique id of a class. I'm able to
do
this in C++ using type_info::hash_code().
void function(T) {
auto id = typeid(T).getHash(); // Something like this?
// I know i could write this but seems ugly to
Hello,
I tried converting a c++/go ray tracing benchmark [1] to D [2].
I tried to using std.parallelism amap to implement parallelism,
but it does not seem to scale in the manner I expect.
By running the program with different numbers of threads in the
thread pool, I got these results (core i
I'm looking a way to get the unique id of a class. I'm able to do
this in C++ using type_info::hash_code().
void function(T) {
auto id = typeid(T).getHash(); // Something like this?
// I know i could write this but seems ugly to me :/
auto id = typeid(string).getHash(typeid(T).name);
On 10/02/2013 10:07 AM, Ali Çehreli wrote:
> On 10/02/2013 06:09 AM, Daniel Davidson wrote:
>
> > I'm reviewing Ali's insightful presentation from 2013 DConf. I
> > wonder has he or anyone else followed up on the concepts or
> > formalized some guidelines that could achieve consensus.
>
> I ha
On 07.10.2013 12:21, "Casper Færgemand" " wrote:
On Monday, 7 October 2013 at 07:03:39 UTC, Rainer Schuetze wrote:
The linker does not find the import libraries from the Windows SDK, so
it hits the 32-bit libraries that come with dmd.
The released sc.ini does not work with VS2012+ or a Window
Am 06.10.2013 23:25, schrieb E.S. Quinn:
I need to share an associative array between two threads, and to that
extent I'd like to make the whole thing synchronized. And I'd like to
use the built-in synchronized{} blocks, and I'd also like to use the
ReadWriteMutex from core.sync.rwmutex, since it
On 10/7/13, monarch_dodra wrote:
> If we want even more efficiency, we could iterate on the string,
> interpreting it as a size_t[]. We mask each of its elements with
> 0x80808080/0x80808080_80808080, and if one of the resulting
> masked elements is not null, then the string isn't ASCII.
Clever!
On Monday, 7 October 2013 at 15:57:15 UTC, Andrej Mitrovic wrote:
On 10/7/13, Adam D. Ruppe wrote:
If you want strict ASCII, it should be <= 127 rather than 255
because the high bit can be all kinds of different encodings
(the
first 255 of unicode codepoints I think match latin-1
numerically,
On 10/7/13, Adam D. Ruppe wrote:
> If you want strict ASCII, it should be <= 127 rather than 255
> because the high bit can be all kinds of different encodings (the
> first 255 of unicode codepoints I think match latin-1
> numerically, but that's different than windows-1252 or various
> non-Englis
On Monday, October 07, 2013 17:17:57 Andrej Mitrovic wrote:
> If I want to transfer some string to a C function that expects
> ascii-only string. What can I use to verify there are no non-ascii
> characters in a D string? I haven't seen anything in Phobos.
>
> I was thinking of using:
>
> bool is
On Monday, 7 October 2013 at 15:18:06 UTC, Andrej Mitrovic wrote:
bool isAscii = mystring.all!(a => a <= 0xFF);
If you want strict ASCII, it should be <= 127 rather than 255
because the high bit can be all kinds of different encodings (the
first 255 of unicode codepoints I think match latin-1
On 10/7/13, Andrej Mitrovic wrote:
> If I want to transfer some string to a C function that expects
> ascii-only string.
Minus the "If".
If I want to transfer some string to a C function that expects
ascii-only string. What can I use to verify there are no non-ascii
characters in a D string? I haven't seen anything in Phobos.
I was thinking of using:
bool isAscii = mystring.all!(a => a <= 0xFF);
Is this safe?
I'm thinking of whe
Hello all,
I recently discovered this issue with std.bigint.BigInt and std.math.abs:
http://d.puremagic.com/issues/show_bug.cgi?id=11188
In short, the following code:
import std.bigint, std.math, std.typetuple;
auto foo(T)()
{
T n = -3;
return std.math.abs(n);
}
void mai
On 10/7/13, Matt wrote:
> I have never had to specify any Windows libs for linking under
> DMD. What is different about these?
DMD links in user32.lib and kernel32.lib by default. But if you want
to use other libs like GDI you're going to have to pass them at the
command line.
On Saturday, 5 October 2013 at 02:42:49 UTC, Jonathan M Davis
wrote:
On Saturday, October 05, 2013 03:31:33 JohnnyK wrote:
Wow I appreciate the quick response. Ok I have seen this
before.
What is the dur? Where is dur defined? Also I am confused how
300.seconds would work. How can a literal num
On Monday, 7 October 2013 at 07:03:39 UTC, Rainer Schuetze wrote:
The linker does not find the import libraries from the Windows
SDK, so it hits the 32-bit libraries that come with dmd.
The released sc.ini does not work with VS2012+ or a Windows SDK
8, you should add the following lines to it:
On Monday, 7 October 2013 at 05:26:10 UTC, Nicholas Smith wrote:
Thanks Jonathon, these are the kinds of warnings I was looking
for.
There are _no_ guarantees of atomicity with shared. Yes, on
some
architectures, writing a word size might be atomic, but the
language
guarantees no such thing.
On 07.10.2013 03:31, "Casper Færgemand" " wrote:
Hey, I've been trying for a while to compile 64 bit programs on a
Windows 7 platform. The setup is the following:
Version: 2.063.2
OS: Windows 7 64
Linked: VS 11 64 bit linker
sc.ini:
[Version]
version=7.51 Build 020
[Environment]
LIB="%@P%\.
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