Re: Optional equivalent in D?

2013-11-15 Thread Jonathan M Davis
On Friday, November 15, 2013 23:39:38 Jacek Furmankiewicz wrote: > Many other languages are starting to frown on returning null > values from methods (due to NullPointerException risks, etc) and > wrapping them instead in an Optional like in > > Scala: > http://blog.danielwellman.com/2008/03/using

Re: Efficient string concatenation?

2013-11-15 Thread Jacek Furmankiewicz
Thanks for the book! I printed it, all 673 pages of it. Immense work you have there.

Re: Efficient string concatenation?

2013-11-15 Thread Ali Çehreli
On 11/15/2013 02:35 PM, Jacek Furmankiewicz wrote: > "Programming in D" PDF and he did not show this in his initial chapter on > Strings. Sorry about that. :) As I was targeting novices to programming, I tried to give as much as needed but as little as possible, so that the reader would not be

Re: Optional equivalent in D?

2013-11-15 Thread bearophile
Justin Whear: No, Nullable adds a potential null state to value types, e.g. it allows you to null an int. In std.typecons there is another version of Nullable, that uses a state as "null". So you can use it as nullable class reference. Is that good enough for the OP? Bye, bearophile

Re: Optional equivalent in D?

2013-11-15 Thread Justin Whear
On Fri, 15 Nov 2013 23:41:38 +0100, Brad Anderson wrote: > On Friday, 15 November 2013 at 22:39:40 UTC, Jacek Furmankiewicz wrote: >> Many other languages are starting to frown on returning null values >> from methods (due to NullPointerException risks, etc) >> and wrapping them instead in an Opti

Re: Efficient string concatenation?

2013-11-15 Thread qznc
On Friday, 15 November 2013 at 22:35:48 UTC, Jacek Furmankiewicz wrote: I am learning D by going through Ali Cehreli's otherwise excellent "Programming in D" PDF and he did not show this in his initial chapter on Strings. Well, Appender is not string specific. D feels like being in a differen

Re: Optional equivalent in D?

2013-11-15 Thread Brad Anderson
On Friday, 15 November 2013 at 22:41:40 UTC, Brad Anderson wrote: On Friday, 15 November 2013 at 22:39:40 UTC, Jacek Furmankiewicz wrote: Many other languages are starting to frown on returning null values from methods (due to NullPointerException risks, etc) and wrapping them instead in an Opt

Re: Optional equivalent in D?

2013-11-15 Thread Jacek Furmankiewicz
Thanks! std.typecons definitely looks like something I need to dig into.

Re: Optional equivalent in D?

2013-11-15 Thread Brad Anderson
On Friday, 15 November 2013 at 22:39:40 UTC, Jacek Furmankiewicz wrote: Many other languages are starting to frown on returning null values from methods (due to NullPointerException risks, etc) and wrapping them instead in an Optional like in Scala: http://blog.danielwellman.com/2008/03/using-

Re: Efficient string concatenation?

2013-11-15 Thread Jacek Furmankiewicz
Thank you all. I am learning D by going through Ali Cehreli's otherwise excellent "Programming in D" PDF and he did not show this in his initial chapter on Strings.

Optional equivalent in D?

2013-11-15 Thread Jacek Furmankiewicz
Many other languages are starting to frown on returning null values from methods (due to NullPointerException risks, etc) and wrapping them instead in an Optional like in Scala: http://blog.danielwellman.com/2008/03/using-scalas-op.html Google Guava for Java: (now rolled into the base JDK for

Re: Efficient string concatenation?

2013-11-15 Thread Justin Whear
On Fri, 15 Nov 2013 22:30:35 +, Justin Whear wrote: > std.array has an Appender type that can be used to build up a string (or > any other array type) efficiently. Oh, and if you have an idea of how large the result might grow, be sure to use the reserve() method on the appender.

Re: Efficient string concatenation?

2013-11-15 Thread Brad Anderson
On Friday, 15 November 2013 at 22:26:20 UTC, Jacek Furmankiewicz wrote: Since D strings are immutable (like in most other languages), string concatenation is usually pretty inefficient due to the need to create a new copy of the string every time. I presume string concatenation using the typic

Re: Efficient string concatenation?

2013-11-15 Thread Justin Whear
On Fri, 15 Nov 2013 23:26:19 +0100, Jacek Furmankiewicz wrote: > Since D strings are immutable (like in most other languages), string > concatenation is usually pretty inefficient due to the need to create a > new copy of the string every time. > > I presume string concatenation using the typical

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
Sohow does Facebook handle it with their new D code? No GC at all, explicit memory management?

Efficient string concatenation?

2013-11-15 Thread Jacek Furmankiewicz
Since D strings are immutable (like in most other languages), string concatenation is usually pretty inefficient due to the need to create a new copy of the string every time. I presume string concatenation using the typical array syntax can be optimized by the compiler to do all of this in on

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread qznc
On Thursday, 14 November 2013 at 23:10:58 UTC, Jacek Furmankiewicz wrote: While looking a D, I am just trying to focus on the parts which I know would be a showstopper for us on day one...and this particular issue is it. Yes, I also think for long-running memory-hungry server-stuff the curren

Re: Best data structure for a particle system?

2013-11-15 Thread qznc
On Friday, 15 November 2013 at 14:01:36 UTC, Chris Cain wrote: On Friday, 15 November 2013 at 13:32:38 UTC, Mikko Ronkainen wrote: Ok, thanks! That linked list cache thrashing was just the thing I knew that I don't know :) Let's say I just use dynamic array and grow it when adding new particl

Re: Best data structure for a particle system?

2013-11-15 Thread Marco Leise
Am Fri, 15 Nov 2013 21:56:15 +0900 schrieb Mike Parker : > On 11/15/2013 9:19 PM, Mikko Ronkainen wrote: > > > > If relevant, doubly-linked might work better? dcollections LinkList, or > > maybe DList? I'm asking mostly because I'd like the container to avoid > > memory allocations while in use. >

Thrift maintained..?

2013-11-15 Thread simendsjo
I thrid compiling thrift 0.9.1 from github with d support, but there's a bug in the makefile it seems. $(addprefix.log: $(addprefix @p='$(addprefix'; \ b='$(addprefix'; \ $(am__check_pre) $(LOG_DRIVER) --test-name "$$f" \ --log-file $$b.log --trs-file $$b.trs

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread lomereiter
On Thursday, 14 November 2013 at 17:36:09 UTC, Jacek Furmankiewicz wrote: Could anyone point me to what would be the closest D equivalents (maybe in an external library if not part of Phobos) so we can playing around with them? Much appreciated Jacek In such cases the easiest route is to fin

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
Thank you Russell for the explanation. Always a chance to learn something new.

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Russel Winder
On Fri, 2013-11-15 at 20:10 +0100, Jacek Furmankiewicz wrote: > if I recall from the initial Go discussion, the Go folks were > saying that for close to realtime SLAs the goroutine/channel > approach may have some scalability limits...which is why they > started recommending the RW mutex approac

Re: Why can't I copy a const struct?

2013-11-15 Thread Ali Çehreli
On 11/15/2013 10:37 AM, Ali Çehreli wrote: > > this(this) { > > a = a.dup; > > That line can work only if a is mutable. The trouble is, the type of a > is const(int[]) there. I lied! :) The type of a is int[] in there. The actual trouble is, to be able to start executing

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
if I recall from the initial Go discussion, the Go folks were saying that for close to realtime SLAs the goroutine/channel approach may have some scalability limits...which is why they started recommending the RW mutex approach in the end. Now, that was a few months ago, since then Go 1.1 (and

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Dicebot
On Friday, 15 November 2013 at 17:46:41 UTC, Russel Winder wrote: If D programmers are being told to use locks in applications code, then the D programming model and library are failing. Or the advice is wrong ;-) I don't really buy it. It is good from simplicity/safety point of view (just u

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Russel Winder
On Fri, 2013-11-15 at 18:55 +0100, Jacek Furmankiewicz wrote: > Yes, that is what they say in Go...but it doesn't scale either. > :-) I don't follow. CSP scales very well and Go implements CSP. (Well an updated version from Hoare's 1978 CSP.) > I had the exact same discussion on the Go forums a

Re: Why can't I copy a const struct?

2013-11-15 Thread Ali Çehreli
The short answer to the question in the subject line is because D does not have copy constructors. On 11/15/2013 07:12 AM, Atila Neves wrote: > private struct DummyStruct { > int[] a; > > this(this) { > a = a.dup; That line can work only if a is mutable. The

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Russel Winder
On Fri, 2013-11-15 at 19:05 +0100, ilya-stromberg wrote: > On Friday, 15 November 2013 at 17:46:41 UTC, Russel Winder wrote: > > If D programmers are being told to use locks in applications > > code, then > > the D programming model and library are failing. Or the advice > > is > > wrong ;-) > >

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread ilya-stromberg
On Friday, 15 November 2013 at 18:16:17 UTC, Jacek Furmankiewicz wrote: taskPool looks like the closest equivalent in D that I could find. Yes, that's sad truth: if you want to use D, be ready make something yourself. BTW, why did you decide to migrate to D? Any problems with Java?

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
No, we didn't decide to migrate to D. Java is working out fine for us. I am however always interested in what is out there, 'cause you never know if there may not be a better solution. And from what I've seen so far I really like D in terms of pure language features. Go is cool too, but it

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
On Friday, 15 November 2013 at 17:46:41 UTC, Russel Winder wrote: The trend in the JVM-verse is very much "if you use synchronized or an explicit lock, and you are not creating a core library data structure, you are doing it wrong". The background is that the whole purpose of a lock it to contr

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread ilya-stromberg
On Friday, 15 November 2013 at 17:46:41 UTC, Russel Winder wrote: If D programmers are being told to use locks in applications code, then the D programming model and library are failing. Or the advice is wrong ;-) It's possible to implement lock-free data structures in D, you can use core.at

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
Yes, that is what they say in Go...but it doesn't scale either. :-) I had the exact same discussion on the Go forums a while back and the conclusion was basically the same...roll your own maps with RW locks: https://groups.google.com/forum/?fromgroups#!searchin/golang-nuts/furmankiewicz/gola

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Russel Winder
On Fri, 2013-11-15 at 18:03 +0100, ilya-stromberg wrote: > On Friday, 15 November 2013 at 16:36:56 UTC, Jacek Furmankiewicz > wrote: > > How can you achieve lock-free reads with the synchronized MyMap > > approach? > > In this case you can use Readers-writer lock > http://en.wikipedia.org/wiki/R

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread ilya-stromberg
On Friday, 15 November 2013 at 17:09:54 UTC, Dicebot wrote: On Friday, 15 November 2013 at 17:03:15 UTC, ilya-stromberg wrote: I don't know any D implementation of Readers-writer lock, but you can ask this question - maybe it already exist. http://dlang.org/phobos/core_sync_rwmutex.html Than

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Dicebot
On Friday, 15 November 2013 at 17:03:15 UTC, ilya-stromberg wrote: I don't know any D implementation of Readers-writer lock, but you can ask this question - maybe it already exist. http://dlang.org/phobos/core_sync_rwmutex.html

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread ilya-stromberg
On Friday, 15 November 2013 at 16:36:56 UTC, Jacek Furmankiewicz wrote: How can you achieve lock-free reads with the synchronized MyMap approach? In this case you can use Readers-writer lock http://en.wikipedia.org/wiki/Readers%E2%80%93writer_lock It allows multiple reads and single write. I t

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
So, if you add a read() method to MyMap for those threads, would that be synchronized as well? That is what we would not want due performance impact. How can you achieve lock-free reads with the synchronized MyMap approach?

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread ilya-stromberg
On Friday, 15 November 2013 at 15:21:59 UTC, Jacek Furmankiewicz wrote: So what happens when the "write" operation is doing map[1] = map[1].editData(5); and at the same time 50 threads are simultaneously reading the value in map[1]?. Is that reassignment operation thread safe? Or would I ge

Re: Compiling an app to a single binary - possible?

2013-11-15 Thread Jacek Furmankiewicz
Thank you for the quick response, that is great news. Cheers Jacek

Re: Compiling an app to a single binary - possible?

2013-11-15 Thread Dicebot
On Friday, 15 November 2013 at 15:27:45 UTC, Jacek Furmankiewicz wrote: One of the nice features of Go is that when you compile an app, it pulls in ALL the dependencies (i.e. the full SDK + all libraries your app depends on) and generates a single binary (around 2 MB for a Hello World app). T

Re: genetically modified slices - is it possible?

2013-11-15 Thread QAston
On Friday, 15 November 2013 at 15:12:23 UTC, Alexandr Druzhinin wrote: 15.11.2013 22:09, Adam D. Ruppe пишет: You could make it work like this: auto slice3 = array[ slice1.length + (slice1.ptr - array.ptr) .. (slice2.ptr - array.ptr)]; Si

Re: Compiling an app to a single binary - possible?

2013-11-15 Thread QAston
On Friday, 15 November 2013 at 15:27:45 UTC, Jacek Furmankiewicz wrote: One of the nice features of Go is that when you compile an app, it pulls in ALL the dependencies (i.e. the full SDK + all libraries your app depends on) and generates a single binary (around 2 MB for a Hello World app). T

Re: Best data structure for a particle system?

2013-11-15 Thread Ivan Kazmenko
On Friday, 15 November 2013 at 14:01:36 UTC, Chris Cain wrote: By default (using the default GC and everything), D does not reallocate a dynamic array every time you change the length (even increasing it), so this will still be okay with allocations. Not exactly so. If you decrease the lengt

Re: Compiling an app to a single binary - possible?

2013-11-15 Thread Adam D. Ruppe
On Friday, 15 November 2013 at 15:27:45 UTC, Jacek Furmankiewicz wrote: One of the nice features of Go is that when you compile an app, it pulls in ALL the dependencies (i.e. the full SDK + all libraries your app depends on) and generates a single binary (around 2 MB for a Hello World app). T

Compiling an app to a single binary - possible?

2013-11-15 Thread Jacek Furmankiewicz
One of the nice features of Go is that when you compile an app, it pulls in ALL the dependencies (i.e. the full SDK + all libraries your app depends on) and generates a single binary (around 2 MB for a Hello World app). This is extremely useful for deployment purposes, since it is so straight

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Jacek Furmankiewicz
On Friday, 15 November 2013 at 07:42:22 UTC, ilya-stromberg wrote: On Thursday, 14 November 2013 at 22:12:10 UTC, Jacek Furmankiewicz wrote: On Thursday, 14 November 2013 at 21:36:46 UTC, ilya-stromberg wrote: On Thursday, 14 November 2013 at 21:31:52 UTC, Jacek Furmankiewicz wrote: How often d

Re: Best data structure for a particle system?

2013-11-15 Thread Chris Cain
On Friday, 15 November 2013 at 14:08:20 UTC, bearophile wrote: The situation is a little more complex, there is a capacity field that I think is kept in a cold place of the array, it's also cached, but only if you append to just one array, etc. An alternative might be hold an array and manage

Re: genetically modified slices - is it possible?

2013-11-15 Thread Alexandr Druzhinin
15.11.2013 22:13, bearophile пишет: Alexandr Druzhinin: A simple solution is to keep two indexes, and use them to find the slices when you need them. I did it the first. But then I decided to make it more D-ish and stumbled upon the issue. Wasn't it wrong decision and would be better to stay w

Re: genetically modified slices - is it possible?

2013-11-15 Thread bearophile
Alexandr Druzhinin: I'd like to get slice that's consist of begining one other slice and end of yet another slice (all slices belong to the same array of course). Is it possible? With iterators it's simple, but I can't manage do it with slices. http://dpaste.dzfl.pl/443cd4a1 A simple soluti

Re: genetically modified slices - is it possible?

2013-11-15 Thread Alexandr Druzhinin
15.11.2013 22:09, Adam D. Ruppe пишет: You could make it work like this: auto slice3 = array[ slice1.length + (slice1.ptr - array.ptr) .. (slice2.ptr - array.ptr)]; Since the slices all start into array somewhere, subtracting the point

Why can't I copy a const struct?

2013-11-15 Thread Atila Neves
private struct DummyStruct { int[] a; this(this) { a = a.dup; } } void main() { const dummy1 = DummyStruct(); DummyStruct dummy2 = dummy1; } struct_copy.d(12): Error: conversion error from const(DummyStruct) to DummyStruc

Re: genetically modified slices - is it possible?

2013-11-15 Thread Adam D. Ruppe
You could make it work like this: auto slice3 = array[ slice1.length + (slice1.ptr - array.ptr) .. (slice2.ptr - array.ptr)]; Since the slices all start into array somewhere, subtracting the pointers gives their start index.

genetically modified slices - is it possible?

2013-11-15 Thread Alexandr Druzhinin
I'd like to get slice that's consist of begining one other slice and end of yet another slice (all slices belong to the same array of course). Is it possible? With iterators it's simple, but I can't manage do it with slices. http://dpaste.dzfl.pl/443cd4a1

Re: Strange error

2013-11-15 Thread Temtaime
Go to bugzilla.

Re: Best data structure for a particle system?

2013-11-15 Thread bearophile
Chris Cain: Instead of having a "dead flag", you could swap ( http://dlang.org/phobos/std_algorithm.html#swap ) the dying particle with the last particle in the list and then decrement the list's length. If the array is long you are accessing a cold part of it to swap with the end. By de

Re: Best data structure for a particle system?

2013-11-15 Thread Chris Cain
On Friday, 15 November 2013 at 13:32:38 UTC, Mikko Ronkainen wrote: Ok, thanks! That linked list cache thrashing was just the thing I knew that I don't know :) Let's say I just use dynamic array and grow it when adding new particles to the system, and when particles die, just set their dead f

Re: Best data structure for a particle system?

2013-11-15 Thread bearophile
Mikko Ronkainen: Let's say I just use dynamic array and grow it when adding new particles to the system, and when particles die, just set their dead flag on. This means that, when adding a new particle, I need to scan the array first for possible dead particles that can be reused. Is there so

Re: Best data structure for a particle system?

2013-11-15 Thread Mikko Ronkainen
Ok, thanks! That linked list cache thrashing was just the thing I knew that I don't know :) Let's say I just use dynamic array and grow it when adding new particles to the system, and when particles die, just set their dead flag on. This means that, when adding a new particle, I need to scan

Re: Best data structure for a particle system?

2013-11-15 Thread bearophile
On Friday, 15 November 2013 at 11:52:44 UTC, Mikko Ronkainen wrote: What would be the best data structure for handling particles in a particle system in D2? Here's some thoughts: Particles are simple structs. Two lists, one for alive particles, one for dead ones. Memory allocations should be a

Re: Best data structure for a particle system?

2013-11-15 Thread Mike Parker
On 11/15/2013 9:19 PM, Mikko Ronkainen wrote: If relevant, doubly-linked might work better? dcollections LinkList, or maybe DList? I'm asking mostly because I'd like the container to avoid memory allocations while in use. For a particle system, I would avoid lists. A list of particles needs to

Re: Best data structure for a particle system?

2013-11-15 Thread Mikko Ronkainen
Use just one list with a flag in the particle to see whether the particle is alive or dead, saves swapping between lists and you can use a simple array for fast access. Yes, simplicity, that's a good idea :) I was just wondering how much time would be saved if just iterating over the active pa

Re: Best data structure for a particle system?

2013-11-15 Thread Damian
On Friday, 15 November 2013 at 11:52:44 UTC, Mikko Ronkainen wrote: What would be the best data structure for handling particles in a particle system in D2? Here's some thoughts: Particles are simple structs. Two lists, one for alive particles, one for dead ones. Memory allocations should be a

Best data structure for a particle system?

2013-11-15 Thread Mikko Ronkainen
What would be the best data structure for handling particles in a particle system in D2? Here's some thoughts: Particles are simple structs. Two lists, one for alive particles, one for dead ones. Memory allocations should be avoided, preallocate everything, no allocations when moving between l

Re: What is the closest to ConcurrentHashMap and NavigableMap in Java?

2013-11-15 Thread Dmitry Olshansky
15-Nov-2013 03:35, Charles Hixson пишет: On 11/14/2013 01:36 PM, ilya-stromberg wrote: On Thursday, 14 November 2013 at 21:31:52 UTC, Jacek Furmankiewicz wrote: hashmap per thread is not an option. The cache may be a few GBs of data, there is no way we can duplicate that data per thread. Not t

Strange error

2013-11-15 Thread Jack Applegame
This code (http://dpaste.dzfl.pl/4c499303) causes strange error description: class Bar had semantic errors when compiling On win32 it causes AV: Error: class Bar had semantic errors when compiling Assertion failure: '0' on line 1215 in file 'glue.c'

Re: What does it mean void[]?

2013-11-15 Thread Sergei Nosov
On Friday, 15 November 2013 at 09:19:04 UTC, Orfeo wrote: I have found in the module https://github.com/NCrashed/serial-port/blob/master/source/serial/device.d this function: void write(const(void[]) arr) { ... What exactly is void[]? An array of pointers? An array of "an

What does it mean void[]?

2013-11-15 Thread Orfeo
I have found in the module https://github.com/NCrashed/serial-port/blob/master/source/serial/device.d this function: void write(const(void[]) arr) { ... What exactly is void[]? An array of pointers? An array of "anything"? Thank you

Re: Deimos rules?

2013-11-15 Thread Jacob Carlborg
On 2013-11-15 05:30, Jonathan M Davis wrote: Deimos is specifically for bindings to C libraries and _not_ for D-ified wrappers. And that's the stance that Walter has taken when it's come up. But with dub and code.dlang.org, it should be simple enough to put a D-ified wrapper in a place where fol

Re: interface and class inheritance

2013-11-15 Thread Jacob Carlborg
On 2013-11-14 23:17, Oleg B wrote: Oh sorry i mean interface A { void funcA(); } class B : A { final void funcA() { writeln( "B.funcA()" ); } } class C : B { } we can't change anything in class B I would have moved "final void funcA()" to a template and mixin it in both B and C, but

Re: Figuring out the returntype opDipatch

2013-11-15 Thread Jacob Carlborg
On 2013-11-14 22:02, TheFlyingFiddle wrote: After looking at the DIP some more i can see that my suggestion implementation does not make any sense (and i missed some of the syntax). If it can be done with AST's i don't have a sugestion for it. If you have the an example like: int a = foo.baz("

Re: Figuring out the returntype opDipatch

2013-11-15 Thread Jacob Carlborg
On 2013-11-14 21:39, TheFlyingFiddle wrote: Might this be something you could solve using the DIP50 AST macros? Possibly, if the context parameter provides enough information about where the macro is used. -- /Jacob Carlborg

Re: pitfalls of enum

2013-11-15 Thread Timothee Cour
On Thu, Nov 14, 2013 at 5:02 PM, bearophile wrote: > Ali Çehreli: > > > > When is an enum *better* than a normal (static >> const/immutable) constant? >> >> Good question. :) >> > > When you can or want to compute something at compile-time, when you need > values to feed to templates, etc. > > bu

Re: Linking from source-code

2013-11-15 Thread Jacob Carlborg
On 2013-11-14 14:49, Andrea Fontana wrote: BTW: you say "used like header files". You mean files that are not "compiled" but "imported"? Yes. When you have a pre-compiled library and need to declarations. -- /Jacob Carlborg