On Tuesday, 22 December 2015 at 03:30:32 UTC, ShinraTensei wrote:
I recently noticed massive increase in new languages for a
person to jump into(Nim, Rust, Go...etc) but my question is
weather the D is actually used anywhere or are there chances of
it dying anytime soon.
So far I've tried a whi
On Tuesday, 22 December 2015 at 19:50:28 UTC, Daniel Kozák wrote:
V Tue, 22 Dec 2015 18:39:16 +
Ivan Kazmenko via Digitalmars-d-learn
napsáno:
Does DMD, or Phobos function to!(string), do anything like
that? The number of possible bases is not large anyway. I've
heard major C/C++ compiler
On Thursday, 24 December 2015 at 09:30:24 UTC, Rainer Schuetze
wrote:
In the locals window, mago displays all instances of variables,
but with the same value (which might be some uninitialized
value of a different declaration than expected). The Visual
Studio debug engine shows different values
On Thursday, 24 December 2015 at 12:42:11 UTC, Lucien wrote:
On Thursday, 24 December 2015 at 11:32:24 UTC, Jack wrote:
On Thursday, 24 December 2015 at 10:42:57 UTC, Lucien wrote:
[...]
I actually have a pointer in the original project but I seem
to forgot it when I'm typing this example. S
On Thursday, 24 December 2015 at 05:44:03 UTC, Craig Dillabaugh
wrote:
On Thursday, 24 December 2015 at 00:16:16 UTC, rsw0x wrote:
On Tuesday, 22 December 2015 at 21:38:22 UTC, ZombineDev wrote:
On Tuesday, 22 December 2015 at 17:49:34 UTC, Jakob Jenkov
wrote:
clip
removed C++ because it ju
On Thursday, 24 December 2015 at 11:32:24 UTC, Jack wrote:
On Thursday, 24 December 2015 at 10:42:57 UTC, Lucien wrote:
On Thursday, 24 December 2015 at 09:41:39 UTC, Jack wrote:
[...]
You need a pointer to renderTarget.
#other_file.d
-
module my.sdl.project;
import de
On Thursday, 24 December 2015 at 10:42:57 UTC, Lucien wrote:
On Thursday, 24 December 2015 at 09:41:39 UTC, Jack wrote:
[...]
You need a pointer to renderTarget.
#other_file.d
-
module my.sdl.project;
import derelict.sdl2.sdl;
import derelict.sdl2.image;
void renderSp
On Thursday, 24 December 2015 at 09:41:39 UTC, Jack wrote:
So I have separated my texture rendering methods in another
file and have run into a problem hence the title name.
#main.d
--
void render()
{
SDL_RenderClear(renderTarget);
renderSprite(renderTarget);
SDL_RenderPresent(renderTa
On Wednesday, 23 December 2015 at 20:56:39 UTC, Basile B. wrote:
This is not available in the grammar. You can still open a
duplicate enhancement request.
https://issues.dlang.org/show_bug.cgi?id=14704
see also:
http://forum.dlang.org/post/trrxoacvpyyqrdfqx...@forum.dlang.org
OK. I'm putti
So I have separated my texture rendering methods in another file
and have run into a problem hence the title name.
#main.d
--
void render()
{
SDL_RenderClear(renderTarget);
renderSprite(renderTarget);
SDL_RenderPresent(renderTarget);
}
--
#other_file.d
---
void renderSpr
On 24.12.2015 03:14, Chris wrote:
Please see the linked screenshot: http://i.imgur.com/SpkXu5m.png
As you can see, the inside, outside and collision arrays don't seem to
work with the debugger. They show a bogus lenght and a bogus memory
address. Extracting the lenghts to separate variables ou
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