On Monday, 16 September 2019 at 05:22:14 UTC, Cecil Ward wrote:
I have a particular type name and that type may or may not be
const and/or immutable. How do I make a new type based on this
that is mutable, ie getting rid of both const and immutable,
but not knowing what the original type is ?
I have a particular type name and that type may or may not be
const and/or immutable. How do I make a new type based on this
that is mutable, ie getting rid of both const and immutable, but
not knowing what the original type is ?
I don’t want to repeat information from the definition of the
o
On Monday, 16 September 2019 at 02:05:37 UTC, Joel wrote:
I was using DSFML 2.1.1[0] for keyboard input, but with the
...
Since you still want to use the library - have you looked
upstream at the SFML project to see if they are having problems
there? Might be worth trying to write a small C/C
On Sunday, 15 September 2019 at 10:52:43 UTC, rikki cattermole
wrote:
On 15/09/2019 12:16 PM, Joel wrote:
What is a good keyboard input handler or so? Just need one
that picks up that a key is down, but not like a word
processor.
Are you referring to when you hold down a key and multiple
cha
On 15/09/2019 12:16 PM, Joel wrote:
What is a good keyboard input handler or so? Just need one that picks up
that a key is down, but not like a word processor.
Are you referring to when you hold down a key and multiple characters
gets added to the text area?
If so, this feature is called aut
On 15/09/2019 5:06 AM, Brett wrote:
On Saturday, 14 September 2019 at 11:39:21 UTC, rikki cattermole wrote:
On 14/09/2019 11:34 PM, Brett wrote:
I have an algorithm that is most efficiently implement by taking an
array and slicing it upward, meaning removing the leading elements.
Because the
Hi,
I'm new to the forum and the D language. I'm also a total newbie
regarding sharing stuff on github, so I have questions:
Since I want to try to write small games with D as betterC, I
have ported cimgui to a bindbc version. I basically took d-cimgui
(which didn't work with betterC) and us