Hi,
I have a struct in a separate thread and want to pass it's
address back to the main thread. This is how I think it should
work:
import std.concurrency;
struct Env {}
void run ()
{
shared Env env;
ownerTid.send (&env);
for (;;) {}
}
void main ()
{
spawn (
On Sunday, 6 September 2020 at 09:58:54 UTC, Johann Lermer wrote:
pointer. The error message says:
std.concurrency.MessageMismatch@std/concurrency.d(237):
Unexpected message type: expected 'shared(Env*)', got
'shared(test.Env)*'
The error message gives you all the information you need - noti
On Saturday, 5 September 2020 at 12:45:06 UTC, Quantium wrote:
I have a code that I need to compile for PowerNex OS, which
compiler should I use and how to compile code for PowerNex?
Short version: You can't (right now).
Long version:
PowerNex is currently in broken development state so even i
On Sunday, 6 September 2020 at 11:10:14 UTC, Simen Kjærås wrote:
auto e = receiveOnly!(shared(Env)*);
Oh, thanks. Seems, that I just missed that bit with the
pranetheses.
On 2020-09-05 07:14, 60rntogo wrote:
I wouldn't dispute that it is useful, but that's besides the point. If I
declare something private, it's usually because I want to preserve
certain invariants and I want the compiler to provide a guarantee that I
don't accidentally violate them. As it stand