On Thursday, 28 January 2021 at 18:56:15 UTC, frame wrote:
On Thursday, 28 January 2021 at 18:27:09 UTC, frame wrote:
[...]
A very simple example:
bool myEventA = true;
bool myEventB = false;
// event source that generates the event (must be called to run)
void source() {
On Friday, 29 January 2021 at 03:49:38 UTC, Ali Çehreli wrote:
On 1/28/21 3:45 PM, Anthony wrote:
> void end(AccumulatorPipe acc) {
> auto pids = acc.pids ~ P.spawnShell("cat", acc.stdout);
>
> foreach (pid; pids) {
> P.wait(pid);
> }
> }
> ```
>
>
> So now I can do
On 1/28/21 3:45 PM, Anthony wrote:
> void end(AccumulatorPipe acc) {
> auto pids = acc.pids ~ P.spawnShell("cat", acc.stdout);
>
> foreach (pid; pids) {
> P.wait(pid);
> }
> }
> ```
>
>
> So now I can do something like:
> ```
> run("find source -name '*.d'")
>
To answer your other question:
On Thu, Jan 28, 2021 at 07:44:59PM +, kdevel via Digitalmars-d-learn wrote:
[...]
> After inserting print statements into the other modules I found that
> the additional four unittests originate from the imported files. Is
> there a trick to get only the
On Friday, 29 January 2021 at 00:45:12 UTC, Siemargl wrote:
Then i modify program, just removing DLL, copying TestFun() in
main module and it runs.
Same compiler -m64 target.
Ups. Sorry, I just forget copy test_dll.dll inside VM :-)
So, program runs in Win7, but hangs after printing i:64511
On Thursday, 28 January 2021 at 12:42:09 UTC, Siemargl wrote:
Update. Something is broken in DLL support in druntime for Win7.
I take previous working in Win10 binary and try run it in
virtual Windows 7 SP1 x64.
Got this
C:\Proj\dtest>test_dll_exe.exe
object.Exception@test_dll_exe.d(7):
On Thursday, 28 January 2021 at 17:18:46 UTC, Ali Çehreli wrote:
On 1/28/21 2:16 AM, Anthony wrote:
> auto p = pipeProcess("ls");
> auto q = pipeProcess("cat", stdin = p.stdout); //it would be
good to do
That would work if `cat` received the *contents* of the files
(and with a "-" command
On Thursday, 28 January 2021 at 21:15:49 UTC, vitamin wrote:
Is there reason why std.conv.emplace doesn't forward arguments
to __ctor?
Yeah, a bug in the emplace() version for classes, some missing
`forward!args` in there (it works when emplacing a struct with
identical ctor). E.g.
On Thursday, 28 January 2021 at 20:17:09 UTC, frame wrote:
On Thursday, 28 January 2021 at 19:22:16 UTC, tsbockman wrote:
It is possible to get things sort of working with on Windows,
anyway.
I'm ok with it as long as the memory is not re-used by the GC.
It seems that it can be prevented
Is there reason why std.conv.emplace doesn't forward arguments to
__ctor?
this doesn't work:
import std.conv : emplace;
import std.functional : forward;
struct Bar{
@disable this(const ref typeof(this) rhs)pure nothrow @safe
@nogc;
}
class Foo{
Bar bar;
this(Bar bar){
You can make it opt in, it's insurance.
On Thursday, 28 January 2021 at 20:03:34 UTC, H. S. Teoh wrote:
[...]
5 unittests passed
Which version of dmd is this?
$ dmd --version
DMD64 D Compiler v2.093.1
Copyright (C) 1999-2020 by The D Language Foundation, All Rights
Reserved written by Walter Bright
In the latest releases,
On Thursday, 28 January 2021 at 19:22:16 UTC, tsbockman wrote:
It is possible to get things sort of working with on Windows,
anyway.
I'm ok with it as long as the memory is not re-used by the GC. It
seems that it can be prevented with addRoot() successfully. The
other problem with shared
On Thu, Jan 28, 2021 at 07:44:59PM +, kdevel via Digitalmars-d-learn wrote:
> Today I moved some functions to a new module within the same package
> and ran
>
>dmd -g -i -unittest -checkaction=context -main -run .
>
> dmd reported
>
>5 unittests passed
Which version of dmd is this?
Today I moved some functions to a new module within the same
package
and ran
dmd -g -i -unittest -checkaction=context -main -run .
dmd reported
5 unittests passed
I would have expected that only the one unittest in
would
have been compiled. After inserting print statements into the
On Thursday, 28 January 2021 at 19:31:35 UTC, Adam D. Ruppe wrote:
On Thursday, 28 January 2021 at 19:25:52 UTC, Ruby The Roobster
wrote:
readf(" %d",);
This leaves the \n at the end. A next readf thanks to the
leading space would ignore that \n and keep going, but a readln
stops at
On Thursday, 28 January 2021 at 19:25:52 UTC, Ruby The Roobster
wrote:
readf(" %d",);
This leaves the \n at the end. A next readf thanks to the leading
space would ignore that \n and keep going, but a readln stops at
the first \n it sees, even if it is a leftover item in the buffer
On Thursday, 28 January 2021 at 19:25:52 UTC, Ruby The Roobster
wrote:
I call readln() on a variable in a loop. On the next iteration,
it's as if the readln() is ignored, as it moves on to the next
line apparently. Here is the code:
for(int i = 1;i<1000;i++)
{
int tempx;
I call readln() on a variable in a loop. On the next iteration,
it's as if the readln() is ignored, as it moves on to the next
line apparently. Here is the code:
for(int i = 1;i<1000;i++)
{
int tempx;
int tempy;
int high = 0;
double highs = 0;
On Thursday, 28 January 2021 at 07:50:43 UTC, frame wrote:
Under Linux everything is shared. Under Windows each DLL seems
to run in its own thread, has its own rt_options and do not see
any __gshared variable value. Its completely isolated and so I
assume that also GC is.
This stuff works
On Thursday, 28 January 2021 at 18:37:37 UTC, Ruby The Roobster
wrote:
Here is the output/input of the program:
Type in data for an egg:
Width: 3
Hight: 2
object.Error@(0): Integer Divide by Zero
...
Here is the source code:
import std.stdio;
import std.string;
void main(){
egg[1000]
On Thursday, 28 January 2021 at 18:56:45 UTC, Ruby The Roobster
wrote:
On Thursday, 28 January 2021 at 18:53:51 UTC, Dennis wrote:
On Thursday, 28 January 2021 at 18:37:37 UTC, Ruby The
Roobster wrote:
object.Error@(0): Integer Divide by Zero
Why is this happening? Does anybody know?
On Thursday, 28 January 2021 at 18:53:51 UTC, Dennis wrote:
On Thursday, 28 January 2021 at 18:37:37 UTC, Ruby The Roobster
wrote:
object.Error@(0): Integer Divide by Zero
Why is this happening? Does anybody know?
data[0] = (new egg(0,0,"a"));
Here you set data[0].y to 0
tempb =
On Thursday, 28 January 2021 at 18:27:09 UTC, frame wrote:
Not 100% sure what you mean but I guess you ask how to
implement a handler? If an event occurs, a routine decides to
call your onKeyPressed function and pass the keyCode which was
pressed. The routine must be registered on a event
On Thursday, 28 January 2021 at 18:37:37 UTC, Ruby The Roobster
wrote:
Here is the output/input of the program:
Type in data for an egg:
Width: 3
Hight: 2
object.Error@(0): Integer Divide by Zero
0x004023FE
0x0040CF9F
0x0040CF19
0x0040CDB4
0x00409033
0x00402638
0x75F86359 in
On Thursday, 28 January 2021 at 18:37:37 UTC, Ruby The Roobster
wrote:
Here is the output/input of the program:
Type in data for an egg:
Width: 3
Hight: 2
[...]
It might help to separate break this out into smaller functions.
May make it easier to follow what is happening.
On Thursday, 28 January 2021 at 18:37:37 UTC, Ruby The Roobster
wrote:
object.Error@(0): Integer Divide by Zero
Why is this happening? Does anybody know?
data[0] = (new egg(0,0,"a"));
Here you set data[0].y to 0
tempb = data[x].y;
In the first iteration, this equals data[0].y which
Here is the output/input of the program:
Type in data for an egg:
Width: 3
Hight: 2
object.Error@(0): Integer Divide by Zero
0x004023FE
0x0040CF9F
0x0040CF19
0x0040CDB4
0x00409033
0x00402638
0x75F86359 in BaseThreadInitThunk
0x77018944 in RtlGetAppContainerNamedObjectPath
On Thursday, 28 January 2021 at 17:10:57 UTC, dog2002 wrote:
I saw these functions in some projects. For example: in Dagon
(https://gecko0307.github.io/dagon/) there are functions like
onKeyDown. This function doesn't need to call - it checks
pressed keys every time. Or Update in Unity (game
On Thursday, 28 January 2021 at 17:00:35 UTC, Siemargl wrote:
On Thursday, 28 January 2021 at 16:46:40 UTC, frame wrote:
On Thursday, 28 January 2021 at 12:42:09 UTC, Siemargl wrote:
Update. Something is broken in DLL support in druntime for
Win7.
I take previous working in Win10 binary and
On 1/28/21 2:16 AM, Anthony wrote:
> auto p = pipeProcess("ls");
> auto q = pipeProcess("cat", stdin = p.stdout); //it would be good to do
That would work if `cat` received the *contents* of the files (and with
a "-" command line switch). Since `ls` produces file names, you would
have to make
I saw these functions in some projects. For example: in Dagon
(https://gecko0307.github.io/dagon/) there are functions like
onKeyDown. This function doesn't need to call - it checks pressed
keys every time. Or Update in Unity (game engine). It doesn't
need to call, but it executes itself every
On Thursday, 28 January 2021 at 16:46:40 UTC, frame wrote:
On Thursday, 28 January 2021 at 12:42:09 UTC, Siemargl wrote:
Update. Something is broken in DLL support in druntime for
Win7.
I take previous working in Win10 binary and try run it in
virtual Windows 7 SP1 x64.
Got this
You can't
On Thursday, 28 January 2021 at 12:42:09 UTC, Siemargl wrote:
Update. Something is broken in DLL support in druntime for Win7.
I take previous working in Win10 binary and try run it in
virtual Windows 7 SP1 x64.
Got this
You can't expect that a Win10 build also runs on Win7.
On Thursday, 28 January 2021 at 13:13:46 UTC, Paul Backus wrote:
...
https://issues.dlang.org/show_bug.cgi?id=21589
These issues are always so subtle and specific yet so annoying,
e.g.:
https://issues.dlang.org/show_bug.cgi?id=21496
and
https://issues.dlang.org/show_bug.cgi?id=21377
On Thursday, 28 January 2021 at 13:07:13 UTC, SealabJaster wrote:
Please see: https://run.dlang.io/is/2mwcPH
I'd expect that the `isInstanceOf` would be true instead of
false here.
Commenting out the public import changes the output of
`fullyQualifiedName`. I can kind of see why this
Please see: https://run.dlang.io/is/2mwcPH
I'd expect that the `isInstanceOf` would be true instead of false
here.
Commenting out the public import changes the output of
`fullyQualifiedName`. I can kind of see why this happens, but
it's kind of annoying when things like `isInstanceOf`
On Wednesday, 27 January 2021 at 17:28:00 UTC, H. S. Teoh wrote:
On Wed, Jan 27, 2021 at 05:17:18PM +, Paul Backus via
Digitalmars-d-learn wrote:
On Wednesday, 27 January 2021 at 17:11:52 UTC, Leonardo wrote:
> Hi, I want to know if are some way to dinamically create
> Tuples, with
Update. Something is broken in DLL support in druntime for Win7.
I take previous working in Win10 binary and try run it in virtual
Windows 7 SP1 x64.
Got this
C:\Proj\dtest>test_dll_exe.exe
object.Exception@test_dll_exe.d(7): Enforcement failed
0x0001400013A3
This post https://dlang.org/library/std/process/pipe.html
mentions:
Pipes can, for example, be used for interprocess communication
by spawning a new process and passing one end of the pipe to the
child, while the parent uses the other end. (See also
pipeProcess and pipeShell for an easier
On Thursday, 28 January 2021 at 07:51:06 UTC, SealabJaster wrote:
On Wednesday, 27 January 2021 at 16:38:07 UTC, Adam D. Ruppe
wrote:
...
Yikes! Ok, I thought DLLs were just "sort of" unusable due to
the RTTI issue, but now I'm convinced that they're almost
completely useless in their
41 matches
Mail list logo