On Thursday, 2 April 2020 at 01:35:42 UTC, Adam D. Ruppe wrote:
On Thursday, 2 April 2020 at 01:27:26 UTC, Nicholas Wilson
wrote:
https://github.com/ldc-developers/druntime/blob/ldc/src/ldc/intrinsics.di#L22-L34
ah excellent that will do. thanks!
Not sure if that is what you are looking for.
On Monday, 16 March 2020 at 16:42:56 UTC, Mike Parker wrote:
On Monday, 16 March 2020 at 16:19:26 UTC, Arine wrote:
There's no need for someone learning 2D games to even bother
with SDL2 to begin with. If you use SDL2 you are going to be
using something no one else uses, you'll be wasting your
On Monday, 16 March 2020 at 03:03:15 UTC, Mike Parker wrote:
On Sunday, 15 March 2020 at 21:33:29 UTC, Arine wrote:
I wouldn't use SDL2 for rendering. It is really just there for
legacy. The only thing people use SDL2 is for setting up a
window and creating a render context for
OpenGL/Vulka
On Sunday, 15 March 2020 at 21:27:32 UTC, Ferhat Kurtulmuş wrote:
On Sunday, 15 March 2020 at 21:16:43 UTC, Arine wrote:
On Sunday, 15 March 2020 at 20:53:49 UTC, Ferhat Kurtulmuş
I wouldn't use a class on the D side, unless your C++ type
uses virtual functions. Classes in D are different fro
On Sunday, 15 March 2020 at 20:19:17 UTC, Steven Schveighoffer
wrote:
On 3/15/20 4:12 PM, Jordan Wilson wrote:
On Sunday, 15 March 2020 at 17:58:58 UTC, Steven Schveighoffer
wrote:
I want to try and learn how to write 2d games. I'd prefer to
do it with D.
I've found a ton of tutorials on lear
On Sunday, 15 March 2020 at 20:53:49 UTC, Ferhat Kurtulmuş wrote:
On Sunday, 15 March 2020 at 20:46:14 UTC, drug wrote:
15.03.2020 23:25, Ferhat Kurtulmuş пишет:
On Sunday, 15 March 2020 at 20:21:57 UTC, drug wrote:
15.03.2020 22:39, Ferhat Kurtulmuş пишет:
What is the D version of `create
On Saturday, 29 February 2020 at 15:23:02 UTC, Sebastiaan Koppe
wrote:
Like I said, I don't use optionals when I care about errors.
That is not what they are designed for.
If I want to type-guard potential errors I will use SumType!(T,
Error). It forces you to handle both cases, either at comp