Handling DirectX 9 texture
whatever I try (UpdateTexture, UpdateSurface, different D3DUSAGE, D3DPOOL, etc.), it crashes (with the much telling D3DERR_INVALIDCALL error). I need explicitly DirectX 9 (not openGL), and possible without the usage if D3DX (like D3DX sprites). Thanks, ElfQT
Re: my own directx tutorials
OK, nevermind I found them. ;)
my own directx tutorials
ported to D by me. If anyone have the old code, I would appreciate to send it to me. Thanks, ElfQT