On Monday, 8 August 2022 at 01:36:45 UTC, vc wrote:
Hello, i have the following code, the flora contains a boolean
zeus
in the DerivedThread the boolean zeus was set to true; but when
i'm trying to access it
outside the thread in main it returns me false; any thoughts ?
import flora;
class De
On Monday, 8 August 2022 at 00:15:48 UTC, pascal111 wrote:
On Sunday, 7 August 2022 at 23:44:26 UTC, Emanuele Torre wrote:
On Sunday, 7 August 2022 at 23:31:45 UTC, pascal111 wrote:
On Sunday, 7 August 2022 at 22:16:55 UTC, Emanuele Torre
wrote:
[...]
It seems complex, I didn't get it yet, I
On Monday, 8 August 2022 at 00:11:33 UTC, pascal111 wrote:
On Sunday, 7 August 2022 at 23:53:36 UTC, Emanuele Torre wrote:
On Sunday, 7 August 2022 at 16:01:08 UTC, pascal111 wrote:
It's clear by working with D that it has the same bad point
like Pascal language; the "verbosity". Is there any p
On Sunday, 7 August 2022 at 23:48:22 UTC, pascal111 wrote:
I have no idea about GUI or Rad programming in D; it's not its
time, but I'm curious to know if D is fine supporting for
Arabic language in the GUI applications or we will have some
issues like I met - in my experience - in Free Pascal.
On Sunday, 7 August 2022 at 16:01:08 UTC, pascal111 wrote:
It's clear by working with D that it has the same bad point
like Pascal language; the "verbosity". Is there any plans in
future to make some shorthanded techniques that clean verbosity
from D?
Quote: "In terms of functionality, Pascal
On Sunday, 7 August 2022 at 23:44:26 UTC, Emanuele Torre wrote:
int[] arr = { 10, 12, 14 };
Oops, this is C++, not D: `int arr[] = { 10, 12, 14 };` =)
On Sunday, 7 August 2022 at 23:31:45 UTC, pascal111 wrote:
On Sunday, 7 August 2022 at 22:16:55 UTC, Emanuele Torre wrote:
On Sunday, 7 August 2022 at 20:15:05 UTC, pascal111 wrote:
What destructuring binds? I didn't hear about that before.
```C++
#include
struct Point {
int x, y;
};
P
On Sunday, 7 August 2022 at 20:15:05 UTC, pascal111 wrote:
What destructuring binds? I didn't hear about that before.
```C++
#include
struct Point {
int x, y;
};
Point add_points(const Point& a, const Point& b)
{
return { a.x + b.x, a.y + b.y };
}
int main()
{
const auto [x, y]
On Saturday, 6 August 2022 at 15:37:32 UTC, pascal111 wrote:
On Friday, 5 August 2022 at 04:05:08 UTC, Salih Dincer wrote:
On Thursday, 4 August 2022 at 22:54:42 UTC, pascal111 wrote:
I didn't notice that all what we needs to pop a range forward
is just a slice, yes, we don't need variable he
On Sunday, 7 August 2022 at 01:22:18 UTC, pascal111 wrote:
Why we use "chain" while we have "~":
'''D
int[] x=[1,2,3];
int[] y=[4,5,6];
auto z=chain(x,y);
auto j=x~y;
'''
They are quite different:
* `chain` gives you "range" (iterator) that starts from the first
element of `x` and ends at th
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