On Wednesday, 13 May 2020 at 14:29:53 UTC, Steven Schveighoffer
wrote:
I would never recommend either DList or SList for actual linked
lists (for stacks or queues, they are OK), as they are very
unweildy and don't do what most people want linked lists to do.
-Steve
[1]
Hello,
As I am totally new to D (my background is mainly C++) I am
having trouble porting an algorithm that simplifies a polyline in
2D, very similar to this one:
http://psimpl.sourceforge.net/reumann-witkam.html
Here is what I would like:
1) Use a doubly-linked list, preferably one from a
On Wednesday, 5 December 2018 at 19:12:34 UTC, Nadir Chowdhury
wrote:
I'm fairly new to Dlang, but have learnt the basics. I wondered
how I would be able to make an OpenGL-based Engine in D, what
libraries would I need? Your help will be much appreciated!
- NCPlayz
I use BindBC-OpenGL for
Hi,
---
interface I { }
I[string] i;
class C : I {
this() {
i["s"] = this;
foreach (_i; i) {
writeln(&_i);
}
foreach (ref _i; i) {
writeln(&_i);
}
}
}
void main() {
C c =