On Friday, 31 January 2025 at 22:42:14 UTC, Kyle Ingraham wrote:
On Thursday, 30 January 2025 at 17:19:19 UTC, Lance Bachmeier
wrote:
Have you looked at
[mir.conv](http://mir-core.libmir.org/mir_conv.html) and
[mir.parse](http://mir-algorithm.libmir.org/mir_parse.html)?
I’ll give those a try
On Thursday, 30 January 2025 at 04:44:02 UTC, Jonathan M Davis
wrote:
What we really need is something like tryTo that returns a
Nullable which has no value when the conversion fails, and then
preferably, tryTo would share its implementation with to
I like a Nullable return much more than what
On Thursday, 30 January 2025 at 17:19:19 UTC, Lance Bachmeier
wrote:
Have you looked at
[mir.conv](http://mir-core.libmir.org/mir_conv.html) and
[mir.parse](http://mir-algorithm.libmir.org/mir_parse.html)?
I’ll give those a try tonight. At first glance I see mention of
throwing so they may no
On Thursday, 30 January 2025 at 02:52:49 UTC, monkyyy wrote:
its on my todo list for opend but isnt realisticly happening
any time soon, I can suggest some patterns for setting up a
cleaner `to` overloadset if you want to pick it up
Much appreciated. I'd love some tips if you've got them.
On Thursday, 30 January 2025 at 02:08:49 UTC, Jonathan M Davis
wrote:
Unfortunately, there isn't currently a function like
std.conv.to which does not throw. It's been suggested before,
but it's never been implemented (and would probably require
quite a bit of refactoring if we want to avoid cod
Does D have a 'try' `std.conv:to` that does not throw if it
fails? Something like:
```D
string input = "9";
int output;
auto parsed = input.tryTo!int(output);
```
`std.conv:to` is super flexible and does exactly what I need.
However, hitting an exception for conversion failures really
slows do
On Monday, 28 October 2024 at 01:06:58 UTC, Kyle Ingraham wrote:
I know vibe.d can do better so I'm thinking there's something
I'm missing.
Sönke Ludwig solved this for me here:
https://github.com/vibe-d/vibe.d/issues/2807#issue-2630501194
The solution was to switch to a configuration for ev
On Thursday, 31 October 2024 at 16:43:09 UTC, Kyle Ingraham wrote:
..I'll see if I can get images here of my profiling...
Here are images as promised:
- A flame graph -
https://blog.kyleingraham.com/wp-content/uploads/2024/10/screenshot-2024-10-30-at-11.47.57e280afpm.png
- A call tree -
https
On Thursday, 31 October 2024 at 16:43:09 UTC, Kyle Ingraham wrote:
This approach increased requests processed per events
emitted/waited from 1:1 to 10:1. This had no impact on event
loop overhead however. The entire program still spends ~50% of
its runtime in this function:
https://github.com/
On Monday, 28 October 2024 at 20:53:32 UTC, Salih Dincer wrote:
On Monday, 28 October 2024 at 19:57:41 UTC, Kyle Ingraham wrote:
- Polling too little killed performance and too often wrecked
CPU usage.
- Using message passing reduced performance quite a bit.
- Batching reads was hard because
On Monday, 28 October 2024 at 18:37:18 UTC, Salih Dincer wrote:
Apparently, vibe.d's event loop is not fully compatible with
NGINX Unit's loop, causing performance loss. I wonder if it
would be wise to use something like an IntrusiveQueue or task
pool to make it compatible? For example, somethi
On Monday, 28 October 2024 at 05:56:32 UTC, ryuukk_ wrote:
ImportC is great
It really is. Most of my time setting it up was on getting
include and linking flags working. Which is exactly what you’d
run into using C from C.
Hi there,
I'm looking for help with the performance of an integration I'm
trying to write between NGINX Unit and D. Here are two minimal
demos I've put together:
- https://github.com/kyleingraham/unit-d-hello-world (NGINX
Unit/D)
- https://github.com/kyleingraham/unit-vibed-hello-world (NGINX
On Monday, 4 September 2023 at 23:57:03 UTC, Hipreme wrote:
Hello again!
--
As of some requests in DConf, I'll post here some things
related (or not) to dub recipes.
Since there is so many ways to build D and dub is quite the
main way, I'll try to show other uncommon ways to use it, this
is m
On Saturday, 19 August 2023 at 22:53:53 UTC, Sergey wrote:
On Saturday, 19 August 2023 at 21:35:25 UTC, Alexander wrote:
Completely new to D, and when trying to setup the toolchain,
Could you please specify the versions of macOS and DMD?
Probably DMD is broken for macOS - could you try to use
On Saturday, 19 August 2023 at 21:35:25 UTC, Alexander wrote:
Completely new to D, and when trying to setup the toolchain,
DMD seems to work fine, but dub is running into linker issues.
On my Intel iMac I have to set `MACOSX_DEPLOYMENT_TARGET`:
```
MACOSX_DEPLOYMENT_TARGET=11 dub run
```
That
On Saturday, 19 August 2023 at 08:59:40 UTC, Ferhat Kurtulmuş
wrote:
On Saturday, 19 August 2023 at 01:44:16 UTC, Kyle Ingraham
wrote:
On Friday, 18 August 2023 at 12:14:45 UTC, Ferhat Kurtulmuş
wrote:
I think the main problem is the mir libraries won't get
updates since Ilya recently said that
On Friday, 18 August 2023 at 12:14:45 UTC, Ferhat Kurtulmuş wrote:
I think the main problem is the mir libraries won't get updates
since Ilya recently said that he was not an open source
developer anymore.
That’s unfortunate for D but hopefully beneficial for Ilya. Was
it said somewhere publi
On Saturday, 1 October 2022 at 21:18:05 UTC, Ali Çehreli wrote:
On 10/1/22 11:15, Kyle Ingraham wrote:
> storing structs as
> `void*` in a wrapper struct with information about their
module and
> identifier saved elsewhere.
Perhaps unrelated but that part reminded me of the following
discussio
On Tuesday, 13 September 2022 at 08:43:45 UTC, Nick Treleaven
wrote:
On Tuesday, 13 September 2022 at 03:00:17 UTC, Kyle Ingraham
wrote:
Any suggestions for being able to call one function for any
instance given but maintain flexible return types?
Not sure if it helps, but you can define final
On Tuesday, 13 September 2022 at 01:46:14 UTC, Paul Backus wrote:
On Tuesday, 13 September 2022 at 00:57:58 UTC, Kyle Ingraham
wrote:
I am writing a library where I would like to be able to store
instances of a type of class to an associative array for later
usage. Each class stored has to impl
I am writing a library where I would like to be able to store
instances of a type of class to an associative array for later
usage. Each class stored has to implement a function as part of
the required interface. The argument given is always the same
type but the return value should be flexible
On Sunday, 11 September 2022 at 00:56:39 UTC, Adam D Ruppe wrote:
On Sunday, 11 September 2022 at 00:32:18 UTC, Kyle Ingraham
wrote:
I can't use default parameters because I want to be able to
call the delegate with arguments extracted from a URL path at
runtime
Some kind of wrapper might not
On Sunday, 11 September 2022 at 00:04:55 UTC, Adam D Ruppe wrote:
On Saturday, 10 September 2022 at 23:37:30 UTC, Kyle Ingraham
wrote:
How can I write a type that is strict for the first two
parameters but tolerant of any other parameter following those?
That's not a type per se, but you can a
Is there a way to write a delegate type as being specific for
some parameters and tolerant of anything for others? For example,
I can specify this type:
```d
alias MyDelegateType = void delegate(string name, int age);
```
It would be compatible with a pointer to this function converted
to a d
On Tuesday, 2 August 2022 at 12:39:41 UTC, pascal111 wrote:
but I'm still stuck. Do you have a down-to-earth example for
beginners to understand this concept?
I often go back to this post when writing templates:
https://dlang.org/blog/2020/07/31/the-abcs-of-templates-in-d/
It helped me when I
Thanks for the writeup. How are you using this functionality?
On Sunday, 28 November 2021 at 07:27:35 UTC, ikod wrote:
On Sunday, 28 November 2021 at 01:06:45 UTC, Kyle Ingraham
wrote:
On Saturday, 27 November 2021 at 22:18:48 UTC, ikod wrote:
On Saturday, 27 November 2021 at 20:31:16 UTC, Kyle Ingraham
Hi Kyle,
```
object.Exception@C:\Users\Kyle
I
On Saturday, 27 November 2021 at 22:18:48 UTC, ikod wrote:
On Saturday, 27 November 2021 at 20:31:16 UTC, Kyle Ingraham
wrote:
On Saturday, 27 November 2021 at 19:21:28 UTC, frame wrote:
On Saturday, 27 November 2021 at 17:41:55 UTC, Kyle Ingraham
wrote:
I was afraid of that. Thank you for cl
On Saturday, 27 November 2021 at 19:21:28 UTC, frame wrote:
On Saturday, 27 November 2021 at 17:41:55 UTC, Kyle Ingraham
wrote:
Is there a way to see that information? Google's API does not
seem to provide much more than a status code as to the reason
for the failure.
No, and it's a shame t
Happy Saturday everyone. I am using `std.net.curl:post` to
request an OAuth access token from a Google API. Initially I was
getting a 400 status code back but could not tell why. I used the
`verbose` option on `HTTP()` to get more details:
```D
char[] tokenResponse;
auto connection = HTTP();
c
On Saturday, 5 June 2021 at 00:24:01 UTC, someone wrote:
On Saturday, 5 June 2021 at 00:24:01 UTC, someone wrote:
? 0 : cast(ushort)(this.pintBottom1 - 1); }
It looks like you’re being caught by D’s arithmetic conversions:
https://dlang.org/spec/type.html#usual-arithmetic-conversions
“If th
On Tuesday, 9 March 2021 at 11:58:45 UTC, Andrey Zherikov wrote:
On Tuesday, 9 March 2021 at 02:57:46 UTC, Adam D. Ruppe wrote:
try
is(typeof(f) == function)
it is kinda weird but that's the trick
Thanks!
Should it work for in this case as well?
alias f = (){};
writeln(typeof(f).stringof);
On Wednesday, 24 February 2021 at 20:15:08 UTC, Ali Çehreli wrote:
On 2/23/21 7:52 PM, Kyle Ingraham wrote:
Where would one find information on this
There are Point and Polygon struct templates on the following
page where one can pick e.g. the dimension (e.g. three
dimensional space) by a s
On Wednesday, 24 February 2021 at 06:18:02 UTC, H. S. Teoh wrote:
Usually it's when there's a decision that needs to be made at
compile-time (or desirable to be made at compile-time for
whatever reason). For example, if there are two very different
branches of code that should run depending on
On Wednesday, 24 February 2021 at 03:57:37 UTC, Adam D. Ruppe
wrote:
On Wednesday, 24 February 2021 at 03:52:57 UTC, Kyle Ingraham
wrote:
The part that got my attention was `bool isBGR`. I was under
the impression that compile-time or template parameters were
only for types.
No, you can pass
I was reading the code for the DCV library and came across this
function:
https://github.com/libmir/dcv/blob/master/source/dcv/imgproc/color.d#L128
Here is a shortened form:
[return type] rgbbgr2gray(bool isBGR, V)([run-time
parameters]){[implementation]}
and an example call:
rgbbgr2gray!(tr
On Monday, 22 February 2021 at 07:14:26 UTC, 9il wrote:
On Sunday, 21 February 2021 at 16:18:05 UTC, Kyle Ingraham
wrote:
I am trying to convert sRGB pixel values to XYZ with mir using
the following guide:
http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
[...]
mir-glas is de
I am trying to convert sRGB pixel values to XYZ with mir using
the following guide:
http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
My problem is that I cannot figure out how to calculate a dot
product using mir. Here is my code:
import std.stdio;
import mir.glas.l1 : dot;
I’m sorry that this isn’t a solution to your problem but your
code caught my attention. What is your snippet supposed to do?
On Friday, 18 December 2020 at 19:14:25 UTC, Daren Scot Wilson
wrote:
So maybe beamui isn't ready for the real world. It's a one-off
personal tool for image processing, maybe will go up on Github,
so I don't need anything super-solid or well established. OTOH,
if it's too much on the WIP side
On Thursday, 3 December 2020 at 01:19:05 UTC, bachmeier wrote:
On Thursday, 3 December 2020 at 00:30:06 UTC, Kyle Ingraham
wrote:
What did I do wrong in constructing the bindings? If it helps
the library provides a function called EdsRelease for
cleaning-up allocated objects. Is the managemen
On Thursday, 3 December 2020 at 00:58:20 UTC, Paul Backus wrote:
On Thursday, 3 December 2020 at 00:30:06 UTC, Kyle Ingraham
wrote:
// EDSDKTypes.h
typedef struct __EdsObject* EdsBaseRef;
typedef EdsBaseRef EdsCameraListRef;
//
[...]
// edsdk.d
struct EdsBaseRef;
alias EdsBaseRef EdsCameraL
Hello all. I am new to D and loving the experience so far.
I am trying to make use of a C library from Canon that provides a
header and a pre-compiled binary containing implementations of
declarations found in the header. I used the excellent guide at
https://www.gamedev.net/articles/programmi
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