I'm trying to compile my project as a Win64 application but this
is happening:
Building C:\Users\me\test\test.exe...
OPTLINK (R) for Win32 Release 8.00.17
Copyright (C) Digital Mars 1989-2013 All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
OPTLINK : Warning 183: Extension not
On Friday, 15 September 2017 at 19:35:50 UTC, nkm1 wrote:
On Friday, 15 September 2017 at 19:21:02 UTC, Timothy Foster
wrote:
I believe C enum size is implementation defined. A C compiler
can pick the underlying type (1, 2, or 4 bytes, signed or
unsigned) that fits the values in the enum.
On Friday, 15 September 2017 at 15:35:48 UTC, bitwise wrote:
On Friday, 15 September 2017 at 07:24:34 UTC, Jonathan M Davis
wrote:
On Friday, September 15, 2017 04:15:57 bitwise via
Digitalmars-d-learn wrote:
I translated the headers for FreeType2 to D, and in many
cases, enums are used as
On Friday, 15 September 2017 at 16:55:27 UTC, Kagamin wrote:
On Friday, 15 September 2017 at 04:01:13 UTC, Timothy Foster
wrote:
am I required to save the result of a C function to variable
before passing it into another function or?
No. You probably have stack corruption. Does it crash if
On Friday, 15 September 2017 at 10:33:55 UTC, Vadim Lopatin wrote:
On Friday, 15 September 2017 at 04:01:13 UTC, Timothy Foster
wrote:
[...]
Probably you have to use const char * msg when interfacing with
C. string is a struct - size_t length and const char * value
The string doesn't touch
I'm compiling on Windows 7 x64, DMD32 D Compiler v2.075.1 and I'm
using Derelict Fmod to handle audio in my application. Every Fmod
function returns an int telling me if the function ran okay, or
if there was an error. I've written the following helper function
that will print something for me
I'm just wondering if I made an application for Windows/Mac/Linux
if I could get it to also work on mobile devices, or would I have
to rewrite the application in another language to get it to work?
If it's possible, what should I be looking at to get something
like a "Hello World" example to
On Wednesday, 30 August 2017 at 11:28:49 UTC, Stefan Koch wrote:
On Wednesday, 30 August 2017 at 10:55:20 UTC, Timothy Foster
wrote:
On Wednesday, 30 August 2017 at 10:44:43 UTC, Ivan Kazmenko
wrote:
[...]
import std.stdio, core.thread;
void main(){
auto thread = new
On Wednesday, 30 August 2017 at 10:44:43 UTC, Ivan Kazmenko wrote:
On Wednesday, 30 August 2017 at 10:13:57 UTC, Timothy Foster
wrote:
I'm not sure if this is a known issue, or if I just don't
understand how to use threads, but I've got writeln statements
sometimes printing out twice in some
I'm not sure if this is a known issue, or if I just don't
understand how to use threads, but I've got writeln statements
sometimes printing out twice in some areas of my code. It seems
to only happen when I start a thread that checks for input with
stdin.byLineCopy (I'm not sure of the
I've started a thread at the beginning of my program that waits
for user input:
`thread = new Thread().start;`
`static void checkInput(){
foreach (line; stdin.byLineCopy) { ... }
}`
I need to stop checking for user input at some point in my
program but I'm not sure how to kill this
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