On Tuesday, 24 January 2023 at 08:18:53 UTC, thebluepandabear
wrote:
On Tuesday, 24 January 2023 at 06:32:35 UTC, Christian Köstlin
wrote:
On 24.01.23 04:59, thebluepandabear wrote:
Regards,
thebluepandabear
Btw I understand this question is extremely complex, don't
want to pressure anyone to help me because of that... but any
sort of assistance or leads would be greatly... greatly
apprecaited...
I do not know anything about sfml, but could you try a simpler
shape, e.g. circle (that is a primitive on the native side).
perhaps the winding order of your vertices is wrong?
Kind regards,
Christian
thanks for the reply
That also - unfortunately - doesn't seem to work.
I would love to see some proper examples for creating shapes
but the docs for bind-bc didn't have any :|
As per
https://www.sfml-dev.org/tutorials/2.5/graphics-shape.php#custom-shape-types:
You must also call the update() protected function whenever any
point in your shape changes, so that the base class is informed
and can update its internal geometry.
The example shows calls to `update()` in the setters and in the
constructor. The D method for binding this looks like `void
sfShape_update(sfShape* shape);`.