On Sunday, 9 August 2020 at 15:56:31 UTC, Ali Çehreli wrote:
On 8/9/20 7:27 AM, lexxn wrote:
I getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("deneme.A");
} else if(id == 1) {
return cast(B)Object.factory("deneme.B");
} else {
return cast(
On Sunday, 9 August 2020 at 15:56:31 UTC, Ali Çehreli wrote:
On 8/9/20 7:27 AM, lexxn wrote:
module deneme;
import std.stdio;
interface I {
void methodName();
}
class A : I {
void methodName() {
writeln("A");
}
}
class B : I {
void methodName() {
writeln("B");
}
}
class C
On Sunday, 9 August 2020 at 12:24:05 UTC, Steven Schveighoffer
wrote:
If you know what your class is going to be, I'd just import the
file that contains it and avoid the whole Object.factory deal.
It's going to go away anyways.
Not sure if it's a good idea in my case. I'm going to be using
On Sunday, 9 August 2020 at 12:24:05 UTC, Steven Schveighoffer
wrote:
On 8/9/20 5:16 AM, lexxn wrote:
I'm trying to get the factory pattern going with classes
class A {}
class B {}
class C {}
auto getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("A");
} e
I'm trying to get the factory pattern going with classes
class A {}
class B {}
class C {}
auto getClassById(uint id)
{
if (id == 0) {
return cast(A)Object.factory("A");
} else if(id == 1) {
return cast(B)Object.factory("B");
} else {
return cast(C)Object.fact