On Wednesday, 24 June 2020 at 10:53:19 UTC, Sebastiaan Koppe
wrote:
On Tuesday, 23 June 2020 at 18:15:25 UTC, tirithen wrote:
[...]
Passing anything besides int/double/bool between JS and wasm is
hard work.
[...]
Thanks for a really good explanation, passing pointers over the
structs mat
I'm experimenting with generating wasm files with ldc2 but I'm
having problems when trying to pass JavaScript Objects and
receive them as structs and the other way around.
I found this super nice getting started guide that works fine for
basic types like double and so on
https://wiki.dlang.or
How can I initialize my two dimensional array?
When I try to run the code below I get the error:
Error: non-constant expression ["user":[cast(Capability)0],
"administrator":[cast(Capability)1]]
Code:
enum Capability {
self,
administer
}
alias Capabilities = immut
On Thursday, 19 December 2019 at 21:26:51 UTC, Paul Backus wrote:
The reason this doesn't work is that interface methods are
virtual, and virtual methods can't be templates. [1] If you
want to have multiple kinds of entities, one option is to
create an Entity interface and EntityAdapter(T) cl
On Thursday, 19 December 2019 at 00:00:56 UTC, Paul Backus wrote:
interface Action
{
void applyTo(ref User); <-- change to applyTo(T)(ref T)
}
class ActionAdapter(T) : Action
{
T payload;
this(T payload)
{
this.payload = payload;
}
override void applyTo(ref Use
On Thursday, 19 December 2019 at 00:00:56 UTC, Paul Backus wrote:
If all of the structs need to implement a particular method (or
set of methods), you can use an interface and a templated
adapter class to give them a common type. Here's a simple
example:
Thank you for the example that looks l
On Wednesday, 18 December 2019 at 22:11:10 UTC, Sebastiaan Koppe
wrote:
If you know all types up front you can use the Sumtype library
on code.dlang.org
Thanks, it's a good starting point, the best would be if I only
needed to define that the struct would implement void applyTo(ref
User use
I want to have a array/list/queue of instances of various struct
types that represent events. How can I achieve that? With classes
I would have interfaces I guess, but I want to use structs if
possible as they seem less complex (and faster?).
Can I wrap each struct with in another struct calle
How can I cast Bson (vibe.d) to various struct types? The best
would be to get rid of the switch statement as well.
It works fine deserializing when casting directly
collection.findOne!UserCreate(), but when I try from a Bson
object I get below error directly.
What to do?
The error I get wh