On Sunday, 20 November 2016 at 01:01:16 UTC, Darren wrote:
Thank you for this! Great information.
So dub dynamically "add" code from the dll into the source code
at runtime?
No. DUB doesn't have anything to do with runtime and doesn't know
anything about the DLLs you use. The Derelict pack
On Wednesday, 16 November 2016 at 16:05:06 UTC, Mike Parker wrote:
On Wednesday, 16 November 2016 at 14:59:40 UTC, Edwin van
Leeuwen wrote:
Thank you for this! Great information.
So dub dynamically "add" code from the dll into the source code
at runtime?
Also will I ever need to learn ho
On Wednesday, 16 November 2016 at 14:59:40 UTC, Edwin van Leeuwen
wrote:
If you are happy to use dub I would just add the GL library as
a dependency to my dub.json file. Then if you call dub it will
download and compile the necessary file.
Example dub.json file:
```
{
"name": "myWin
On Wednesday, 16 November 2016 at 14:27:41 UTC, Darren wrote:
Hey all,
This is a very beginner problem, but not one I know how to do
on my own. Could anyone give a step-by-step guide on how to
compile libraries, and then use them in my project with DUB?
If you are happy to use dub I would j
Hey all,
This is a very beginner problem, but not one I know how to do on
my own. Could anyone give a step-by-step guide on how to compile
libraries, and then use them in my project with DUB?
For example, I've been using this guide for graphics:
http://www.learnopengl.com/#!Getting-started/