I found the `ImageWidget` class in controls.d, but I'm still
having the same issue.
Tweaked code (replaced the section between `window.mainWidget =
baseLayout;` and `baseLayout.addChild((new Button())...`
auto img = Ref!DrawBuf(new ColorDrawBuf(W,H));
draw(cast(ColorDrawBuf) (
What is the simplest way of rendering an application-generated
image using DLangUI?
I'm trying to render the outputs of some noise-generating
functions, along with some controls to alter the parameters of
that function. I didn't see an ImageWidget anywhere, so I tried
making my own that takes