On Wednesday, 30 March 2016 at 07:38:07 UTC, Benjamin Thaut wrote:
On Tuesday, 29 March 2016 at 23:41:28 UTC, Thalamus wrote:
dmd dllmain.d dll.def -w -wi
-g -map -ofLogic.dll
-m64 -debug -shared
Anyone know what I should try next? Am I missing something
simple? :)
thanks!
Thalamus
On Tuesday, 29 March 2016 at 23:41:28 UTC, Thalamus wrote:
dmd dllmain.d dll.def -w -wi -g
-map -ofLogic.dll -m64
-debug -shared
Anyone know what I should try next? Am I missing something
simple? :)
thanks!
Thalamus
You should be using "-gc" instead of "-g" when building 64-bit D
On 30.03.2016 01:41, Thalamus wrote:
Apologies if this has been discussed before, but I wasn't able to find
anything similar on the forums or web. I can't seem to figure out how to
debug a D DLL from a C# EXE. (My actual purpose here is to use D to
build native plugins for Unity 5, but Unity
Apologies if this has been discussed before, but I wasn't able to
find anything similar on the forums or web. I can't seem to
figure out how to debug a D DLL from a C# EXE. (My actual purpose
here is to use D to build native plugins for Unity 5, but Unity
and Mono aren't necessary to repro the