On Sunday, 14 April 2019 at 02:12:28 UTC, evilrat wrote:
On Saturday, 13 April 2019 at 12:00:30 UTC, Joel wrote:
[...]
option 1 - using override DPI function:
---
[...]
Thanks, option 1 pretty much worked - though overrideScreenDPI
didn't compile with float type (int type
On Saturday, 13 April 2019 at 12:00:30 UTC, Joel wrote:
Thanks for the reply, but I looked it up, and couldn't work out
what I can do. I want to try using the overrideScreenDPI trick.
option 1 - using override DPI function:
---
// your average hello world UIAppMain()
On Saturday, 13 April 2019 at 02:35:59 UTC, evilrat wrote:
On Friday, 12 April 2019 at 08:39:52 UTC, Joel wrote:
[...]
It should detect DPI for you, and internally do the scaling.
Though I don't know if it works at all.
In case it is not yet implemented try this
On Friday, 12 April 2019 at 08:39:52 UTC, Joel wrote:
I got a new computer (another MacBook Pro, but this one has
retina display), now I don't think I can use my main programs
(done in DlangUI), without eye strain and having my head close
to the screen.
I noticed a lot of forked versions of
I got a new computer (another MacBook Pro, but this one has
retina display), now I don't think I can use my main programs
(done in DlangUI), without eye strain and having my head close to
the screen.
I noticed a lot of forked versions of the said library. Do any
have a fix for the tiny