Re: DlangUI print too small on retina screens

2019-04-13 Thread Joel via Digitalmars-d-learn
On Sunday, 14 April 2019 at 02:12:28 UTC, evilrat wrote: On Saturday, 13 April 2019 at 12:00:30 UTC, Joel wrote: [...] option 1 - using override DPI function: --- [...] Thanks, option 1 pretty much worked - though overrideScreenDPI didn't compile with float type (int type

Re: DlangUI print too small on retina screens

2019-04-13 Thread evilrat via Digitalmars-d-learn
On Saturday, 13 April 2019 at 12:00:30 UTC, Joel wrote: Thanks for the reply, but I looked it up, and couldn't work out what I can do. I want to try using the overrideScreenDPI trick. option 1 - using override DPI function: --- // your average hello world UIAppMain()

Re: DlangUI print too small on retina screens

2019-04-13 Thread Joel via Digitalmars-d-learn
On Saturday, 13 April 2019 at 02:35:59 UTC, evilrat wrote: On Friday, 12 April 2019 at 08:39:52 UTC, Joel wrote: [...] It should detect DPI for you, and internally do the scaling. Though I don't know if it works at all. In case it is not yet implemented try this

Re: DlangUI print too small on retina screens

2019-04-12 Thread evilrat via Digitalmars-d-learn
On Friday, 12 April 2019 at 08:39:52 UTC, Joel wrote: I got a new computer (another MacBook Pro, but this one has retina display), now I don't think I can use my main programs (done in DlangUI), without eye strain and having my head close to the screen. I noticed a lot of forked versions of

DlangUI print too small on retina screens

2019-04-12 Thread Joel via Digitalmars-d-learn
I got a new computer (another MacBook Pro, but this one has retina display), now I don't think I can use my main programs (done in DlangUI), without eye strain and having my head close to the screen. I noticed a lot of forked versions of the said library. Do any have a fix for the tiny