On Sunday, 3 May 2015 at 10:56:44 UTC, anonymous wrote:
On Sunday, 3 May 2015 at 02:31:51 UTC, WhatMeWorry wrote:
On Saturday, 2 May 2015 at 22:36:29 UTC, anonymous wrote:
[...]
[1] `Vertex triangle[6]` works, but please don't do that.
Thanks. I assume you would prefer I use triangle[] but w
On Sunday, 3 May 2015 at 10:56:44 UTC, anonymous wrote:
On Sunday, 3 May 2015 at 02:31:51 UTC, WhatMeWorry wrote:
On Saturday, 2 May 2015 at 22:36:29 UTC, anonymous wrote:
[...]
[1] `Vertex triangle[6]` works, but please don't do that.
Thanks. I assume you would prefer I use triangle[] but w
On Sunday, 3 May 2015 at 02:31:51 UTC, WhatMeWorry wrote:
On Saturday, 2 May 2015 at 22:36:29 UTC, anonymous wrote:
[...]
[1] `Vertex triangle[6]` works, but please don't do that.
Thanks. I assume you would prefer I use triangle[] but with
OpenGL calls the dynamic arrays don't work. But may
On Saturday, 2 May 2015 at 22:36:29 UTC, anonymous wrote:
On Saturday, 2 May 2015 at 22:01:10 UTC, WhatMeWorry wrote:
struct Vertex
{
vec3 position;
vec3 color;
}
Vertex triangle[6] =
[
vec3(0.0, 1.0, 0.0),
vec3(1.0, 0.0, 0.0), // red
// cod
On Saturday, 2 May 2015 at 22:01:10 UTC, WhatMeWorry wrote:
struct Vertex
{
vec3 position;
vec3 color;
}
Vertex triangle[6] =
[
vec3(0.0, 1.0, 0.0),
vec3(1.0, 0.0, 0.0), // red
// code removed for brevity.
];
I keep getting the
This is probably trivial but I just can't make a break thru.
I've got C++ code using glm like so:
struct Vertex
{
glm::vec3 position;
glm::vec3 color;
}
Vertex triangle[] =
[
glm::vec3(0.0, 1.0, 0.0),
glm::vec3(1.0, 0.0, 0.0), // red