On 2/23/2012 5:03 PM, John Burton wrote:
I'm trying to use the d3d11 bindings in
http://www.dsource.org/projects/bindings/wiki/DirectX to call
direct3d11 functions from my D program.
I've managed to get the code to compiler but when it links I get
this error -
Error 42 Symbol Undefined
Thank you for checking. I'm guessing that the most likely problem
then is that either my d3d11.lib file is broken, or the build is
not finding it somehow... I'll check later.
Thank you for confiruming it basically works :)
I'm trying to use the d3d11 bindings in
http://www.dsource.org/projects/bindings/wiki/DirectX to call
direct3d11 functions from my D program.
I've managed to get the code to compiler but when it links I get
this error -
Error 42 Symbol Undefined _D3D11CreateDeviceAndSwapChain@48
I have copied
On 24 February 2012 12:03, John Burton john.bur...@jbmail.com wrote:
I'm trying to use the d3d11 bindings in
http://www.dsource.org/projects/bindings/wiki/DirectX to call
direct3d11 functions from my D program.
I've managed to get the code to compiler but when it links I get
this error -
On 2/23/2012 5:03 PM, John Burton wrote:
I'm trying to use the d3d11 bindings in
http://www.dsource.org/projects/bindings/wiki/DirectX to call
direct3d11 functions from my D program.
I've managed to get the code to compiler but when it links I get
this error -
Error 42 Symbol Undefined