Re: Linking with d3d11.dll/lib

2012-02-24 Thread Sean Cavanaugh
On 2/23/2012 5:03 PM, John Burton wrote: I'm trying to use the d3d11 bindings in http://www.dsource.org/projects/bindings/wiki/DirectX to call direct3d11 functions from my D program. I've managed to get the code to compiler but when it links I get this error - Error 42 Symbol Undefined

Re: Linking with d3d11.dll/lib

2012-02-24 Thread John Burton
Thank you for checking. I'm guessing that the most likely problem then is that either my d3d11.lib file is broken, or the build is not finding it somehow... I'll check later. Thank you for confiruming it basically works :)

Linking with d3d11.dll/lib

2012-02-23 Thread John Burton
I'm trying to use the d3d11 bindings in http://www.dsource.org/projects/bindings/wiki/DirectX to call direct3d11 functions from my D program. I've managed to get the code to compiler but when it links I get this error - Error 42 Symbol Undefined _D3D11CreateDeviceAndSwapChain@48 I have copied

Re: Linking with d3d11.dll/lib

2012-02-23 Thread James Miller
On 24 February 2012 12:03, John Burton john.bur...@jbmail.com wrote: I'm trying to use the d3d11 bindings in http://www.dsource.org/projects/bindings/wiki/DirectX to call direct3d11 functions from my D program. I've managed to get the code to compiler but when it links I get this error -

Re: Linking with d3d11.dll/lib

2012-02-23 Thread Sean Cavanaugh
On 2/23/2012 5:03 PM, John Burton wrote: I'm trying to use the d3d11 bindings in http://www.dsource.org/projects/bindings/wiki/DirectX to call direct3d11 functions from my D program. I've managed to get the code to compiler but when it links I get this error - Error 42 Symbol Undefined