It's how COM casts objects
http://msdn.microsoft.com/en-us/library/ms687230.aspx
The idea is that the object you work with is responsible for
casting itself to an interface you need.
On Tuesday, 21 October 2014 at 13:57:23 UTC, Kagamin wrote:
On Monday, 20 October 2014 at 15:07:43 UTC, MrSmith wrote:
On Monday, 20 October 2014 at 14:05:29 UTC, Kagamin wrote:
Do it the COM way: publish IModule2 interface and declare
GetInterface method, which will return a prepared pointer,
On Monday, 20 October 2014 at 15:07:43 UTC, MrSmith wrote:
On Monday, 20 October 2014 at 14:05:29 UTC, Kagamin wrote:
Do it the COM way: publish IModule2 interface and declare
GetInterface method, which will return a prepared pointer,
which you would reinterpret cast to IModule2.
Will it work
On Monday, 20 October 2014 at 15:30:28 UTC, Martin Nowak wrote:
On 10/20/2014 12:32 AM, MrSmith wrote:
Than any module can search for registered modules and try to
cast them
to concrete type (upcast).
That can't work because the notion of types only exists during
compilation. Therefor it's n
On 10/20/2014 12:32 AM, MrSmith wrote:
Than any module can search for registered modules and try to cast them
to concrete type (upcast).
That can't work because the notion of types only exists during
compilation. Therefor it's not possible to load new types at runtime and
use them in code tha
On Monday, 20 October 2014 at 14:05:29 UTC, Kagamin wrote:
Do it the COM way: publish IModule2 interface and declare
GetInterface method, which will return a prepared pointer,
which you would reinterpret cast to IModule2.
Will it work on linux with simple .so libs?
I want it to be as simple as
Do it the COM way: publish IModule2 interface and declare
GetInterface method, which will return a prepared pointer, which
you would reinterpret cast to IModule2.
I'm using Windows.
I was making some sort of modular system where you can define
modules that are loaded by host application.
Here is a simple example
https://gist.github.com/MrSmith33/7692328455a19e820a7c
Now i want to separate these "modules" in separate shared libs
and link them on the fly.