On Wednesday, 5 December 2018 at 19:12:34 UTC, Nadir Chowdhury
wrote:
I'm fairly new to Dlang, but have learnt the basics. I wondered
how I would be able to make an OpenGL-based Engine in D, what
libraries would I need? Your help will be much appreciated!
- NCPlayz
I use Derelict's GLFW bind
On Wednesday, 5 December 2018 at 19:12:34 UTC, Nadir Chowdhury
wrote:
I'm fairly new to Dlang, but have learnt the basics. I wondered
how I would be able to make an OpenGL-based Engine in D, what
libraries would I need? Your help will be much appreciated!
- NCPlayz
I use BindBC-OpenGL for my
On Wed, Dec 05, 2018 at 08:44:13PM +, Adam D. Ruppe via Digitalmars-d-learn
wrote:
> On Wednesday, 5 December 2018 at 20:36:43 UTC, Nadir Chowdhury wrote:
> > I'm on Windows 10, so which parts would differ? Sorry, should've
> > mentioned it in my original post. Thanks for the reply!
>
> Basic
On Wednesday, 5 December 2018 at 20:36:43 UTC, Nadir Chowdhury
wrote:
I'm on Windows 10, so which parts would differ? Sorry,
should've mentioned it in my original post. Thanks for the
reply!
Basically all of it lol. The principals are the same, but the
specific functions are all different.
On Wednesday, 5 December 2018 at 20:06:09 UTC, H. S. Teoh wrote:
I don't know what OS you're on, but I have a Linux project [...]
I'm on Windows 10, so which parts would differ? Sorry, should've
mentioned it in my original post. Thanks for the reply!
On Wed, Dec 05, 2018 at 07:12:34PM +, Nadir Chowdhury via
Digitalmars-d-learn wrote:
> I'm fairly new to Dlang, but have learnt the basics. I wondered how I
> would be able to make an OpenGL-based Engine in D, what libraries
> would I need? Your help will be much appreciated!
[...]
All you n
I'm fairly new to Dlang, but have learnt the basics. I wondered
how I would be able to make an OpenGL-based Engine in D, what
libraries would I need? Your help will be much appreciated!
- NCPlayz