Re: Missing D files

2020-12-31 Thread LorenDB via Digitalmars-d-learn
On Thursday, 31 December 2020 at 16:49:53 UTC, LorenDB wrote: On Thursday, 31 December 2020 at 16:28:03 UTC, Adam D. Ruppe wrote: Or just replace it in the generated files in a second pass. Maybe that could be my first useful (ok, first non-"Hello world!") program in D. So I've written a pr

Re: Missing D files

2020-12-31 Thread LorenDB via Digitalmars-d-learn
On Thursday, 31 December 2020 at 16:28:03 UTC, Adam D. Ruppe wrote: Or just replace it in the generated files in a second pass. Maybe that could be my first useful (ok, first non-"Hello world!") program in D.

Re: Missing D files

2020-12-31 Thread Adam D. Ruppe via Digitalmars-d-learn
On Thursday, 31 December 2020 at 15:54:58 UTC, Paul Backus wrote: The D module corresponding to the C header `string.h` is `core.stdc.string`, but it's trying to import it as `std.c.string`. It used to be std.c.* many years ago, so it is probably just an old converter. Probably an easy enough

Re: Missing D files

2020-12-31 Thread Paul Backus via Digitalmars-d-learn
On Thursday, 31 December 2020 at 15:01:04 UTC, LorenDB wrote: I'm trying to learn D, but at the same time I'm trying to generate a Qt binding for D (yes, yes, Qte5, but I don't like the dynamic loading of libraries that Qte5 uses). I know that this is probably a bad stage of the game to be maki

Re: Missing D files

2020-12-31 Thread Steven Schveighoffer via Digitalmars-d-learn
On 12/31/20 10:01 AM, LorenDB wrote: I'm trying to learn D, but at the same time I'm trying to generate a Qt binding for D (yes, yes, Qte5, but I don't like the dynamic loading of libraries that Qte5 uses). I know that this is probably a bad stage of the game to be making bindings, but... Any

Missing D files

2020-12-31 Thread LorenDB via Digitalmars-d-learn
I'm trying to learn D, but at the same time I'm trying to generate a Qt binding for D (yes, yes, Qte5, but I don't like the dynamic loading of libraries that Qte5 uses). I know that this is probably a bad stage of the game to be making bindings, but... Anyway, I'm using Swig to create a wrappe