On Thursday, 31 December 2020 at 16:49:53 UTC, LorenDB wrote:
On Thursday, 31 December 2020 at 16:28:03 UTC, Adam D. Ruppe
wrote:
Or just replace it in the generated files in a second pass.
Maybe that could be my first useful (ok, first non-"Hello
world!") program in D.
So I've written a pr
On Thursday, 31 December 2020 at 16:28:03 UTC, Adam D. Ruppe
wrote:
Or just replace it in the generated files in a second pass.
Maybe that could be my first useful (ok, first non-"Hello
world!") program in D.
On Thursday, 31 December 2020 at 15:54:58 UTC, Paul Backus wrote:
The D module corresponding to the C header `string.h` is
`core.stdc.string`, but it's trying to import it as
`std.c.string`.
It used to be std.c.* many years ago, so it is probably just an
old converter. Probably an easy enough
On Thursday, 31 December 2020 at 15:01:04 UTC, LorenDB wrote:
I'm trying to learn D, but at the same time I'm trying to
generate a Qt binding for D (yes, yes, Qte5, but I don't like
the dynamic loading of libraries that Qte5 uses). I know that
this is probably a bad stage of the game to be maki
On 12/31/20 10:01 AM, LorenDB wrote:
I'm trying to learn D, but at the same time I'm trying to generate a Qt
binding for D (yes, yes, Qte5, but I don't like the dynamic loading of
libraries that Qte5 uses). I know that this is probably a bad stage of
the game to be making bindings, but...
Any
I'm trying to learn D, but at the same time I'm trying to
generate a Qt binding for D (yes, yes, Qte5, but I don't like the
dynamic loading of libraries that Qte5 uses). I know that this is
probably a bad stage of the game to be making bindings, but...
Anyway, I'm using Swig to create a wrappe