Re: NaCl stable ABI

2011-08-05 Thread Andrej Mitrovic
On 8/5/11, Kagamin wrote: > Andrej Mitrovic Wrote: > >> Don't forget having to minimize all the time >> to chat to someone on MSN while playing a game. So there are some >> benefits to having a browser based interface for a game, imo. > > Older games work even better in windowed mode because they

Re: NaCl stable ABI

2011-08-05 Thread Kagamin
Andrej Mitrovic Wrote: > Don't forget having to minimize all the time > to chat to someone on MSN while playing a game. So there are some > benefits to having a browser based interface for a game, imo. Older games work even better in windowed mode because they expect the screen with 4:3 aspect r

Re: NaCl stable ABI

2011-08-05 Thread Pelle
On Thu, 04 Aug 2011 21:56:16 +0200, Nick Sabalausky wrote: OT: Who the hell uses MSN? Almost everyone below 60 in Sweden, at least a few years ago.

Re: NaCl stable ABI

2011-08-04 Thread Adam Ruppe
MSN has done very well outside the United States.

Re: NaCl stable ABI

2011-08-04 Thread Andrej Mitrovic
I thought MSN had a pretty large network of users. IIRC arstechnica recently had an article comparing the userbase of msn and skype.

Re: NaCl stable ABI

2011-08-04 Thread Nick Sabalausky
"Andrej Mitrovic" wrote in message news:mailman.2111.1312489332.14074.digitalmars-d-le...@puremagic.com... >I think we're misunderstanding each other. > > I'm not saying move the game to the browser, just the part of the game > where you can browse the servers for that game. That's the part of >

Re: NaCl stable ABI

2011-08-04 Thread Andrej Mitrovic
I think we're misunderstanding each other. I'm not saying move the game to the browser, just the part of the game where you can browse the servers for that game. That's the part of QLive that I liked, I don't care if the game actually runs in the browser or not. I don't know what this NaCI busines

Re: NaCl stable ABI

2011-08-04 Thread Nick Sabalausky
"Andrej Mitrovic" wrote in message news:mailman.2102.1312471399.14074.digitalmars-d-le...@puremagic.com... > On 8/4/11, Nick Sabalausky wrote: >> There is nothing you've mentioned that can't be (better) fixed without >> cramming everything into a browser. > > Where would you cram it then? Put MS

Re: NaCl stable ABI

2011-08-04 Thread Andrej Mitrovic
On 8/4/11, Nick Sabalausky wrote: > There is nothing you've mentioned that can't be (better) fixed without > cramming everything into a browser. Where would you cram it then? Put MSN inside the game itself?

Re: NaCl stable ABI

2011-08-03 Thread Nick Sabalausky
"Andrej Mitrovic" wrote in message news:mailman.2097.1312408853.14074.digitalmars-d-le...@puremagic.com... >I liked QLive before they forced 30 second commercials on server joins > for non-subscribers. :( > > It was cool being able to casually browse to other tabs, then going > back to qlive and

Re: NaCl stable ABI

2011-08-03 Thread Andrej Mitrovic
I liked QLive before they forced 30 second commercials on server joins for non-subscribers. :( It was cool being able to casually browse to other tabs, then going back to qlive and finding a game. UT for example had an integrated IRC client, but people preferred using mIRC and having a ut://123.1

Re: NaCl stable ABI

2011-08-03 Thread Nick Sabalausky
"Nick Sabalausky" wrote in message news:j1cb3a$2qe7$1...@digitalmars.com... > > I mean this is the stupid motherfuck industry that's spent the last ten > years completely ignoring who they're *supposed* to be (***VIDEOGAME*** > developers) and instead running around as a bunch of goddamn > gra

Re: NaCl stable ABI

2011-08-03 Thread Nick Sabalausky
"Peter Alexander" wrote in message news:j1asck$81d$1...@digitalmars.com... > > The games industry has been crying out for something like NaCl for a long > time. It is exactly what we want: > > - Ability to launch games within browser without a plugin download > - Platform independent ABI > - No

Re: NaCl stable ABI

2011-08-03 Thread Adam Ruppe
Peter Alexander wrote: > If D were usable in NaCl that would be a huge selling point for the > language. Well, let's set aside my personal things and see how this might be done. Based on what I've read so far, it actually sounds easy enough, codegen wise. It might be possible to drop gdc into th

Re: NaCl stable ABI

2011-08-03 Thread Peter Alexander
On 2/08/11 2:24 AM, Adam Ruppe wrote: From what I can tell, it's Google's alternative to Flash; they want to make crappy games on it. Consider that the first thing they ported to it, again, just like their javascript nonsense, was Quake. (I think Google loves Javascript too much to let it go an

Re: NaCl stable ABI

2011-08-02 Thread Alex Rønne Petersen
On 02-08-2011 05:20, Andrej Mitrovic wrote: Maybe it's a framework for Farmville on Google Plus. :p Then we must support it! - Alex

Re: NaCl stable ABI

2011-08-01 Thread Andrej Mitrovic
Maybe it's a framework for Farmville on Google Plus. :p

Re: NaCl stable ABI

2011-08-01 Thread Nick Sabalausky
"Adam Ruppe" wrote in message news:j17jkf$2hm0$1...@digitalmars.com... > From what I can tell, it's Google's alternative to Flash; they want > to make crappy games on it. > > Consider that the first thing they ported to it, again, just like > their javascript nonsense, was Quake. (I think Google

Re: NaCl stable ABI

2011-08-01 Thread Adam Ruppe
>From what I can tell, it's Google's alternative to Flash; they want to make crappy games on it. Consider that the first thing they ported to it, again, just like their javascript nonsense, was Quake. (I think Google loves Javascript too much to let it go anyway.) The API has a lot of graphics an

Re: NaCl stable ABI

2011-08-01 Thread Nick Sabalausky
"Adam Ruppe" wrote in message news:j17fi9$280r$1...@digitalmars.com... > Nick Sabalausky wrote: >> Client-side scripting that throws away that god-awful JS crap being >> utterly useless? > > As far as I can tell, it doesn't actually throw away JS! I've never > actually used Google Native Client,

Re: NaCl stable ABI

2011-08-01 Thread Nick Sabalausky
"bearophile" wrote in message news:j17g6i$2a63$1...@digitalmars.com... > It allows to run code efficiently (in my tests something like 5-10% slower > than native code), and it's supposed to be (or to become) safe. There are > plans for usage of the 3D GPU and audio. It looks a good idea for gam

Re: NaCl stable ABI

2011-08-01 Thread bearophile
It allows to run code efficiently (in my tests something like 5-10% slower than native code), and it's supposed to be (or to become) safe. There are plans for usage of the 3D GPU and audio. It looks a good idea for games, and more. Bye, bearophile

Re: NaCl stable ABI

2011-08-01 Thread Adam Ruppe
Nick Sabalausky wrote: > Client-side scripting that throws away that god-awful JS crap being > utterly useless? As far as I can tell, it doesn't actually throw away JS! I've never actually used Google Native Client, but looking through the docs, I can't find any way to set event handlers or otherw

Re: NaCl stable ABI

2011-08-01 Thread Nick Sabalausky
"Adam D. Ruppe" wrote in message news:j170it$1bib$1...@digitalmars.com... > This still sounds as utterly useless as it always has been. Client-side scripting that throws away that god-awful JS crap being utterly useless?

Re: NaCl stable ABI

2011-08-01 Thread Adam D. Ruppe
This still sounds as utterly useless as it always has been.

Re: NaCl stable ABI

2011-08-01 Thread bearophile
This was for the digitalmars.D newsgroup, of course. It's the new bug in the web interface. Bye, bearophile

Re: NaCl stable ABI

2011-08-01 Thread Alex Rønne Petersen
On 01-08-2011 18:58, bearophile wrote: Google has recently set the ABI for their NaCl: http://www.reddit.com/r/programming/comments/j46sz/google_native_client_05_released_with_stable_abi/ When a language becomes usable online it gets much more visibility. I don't know if NaCl will have success

NaCl stable ABI

2011-08-01 Thread bearophile
Google has recently set the ABI for their NaCl: http://www.reddit.com/r/programming/comments/j46sz/google_native_client_05_released_with_stable_abi/ When a language becomes usable online it gets much more visibility. I don't know if NaCl will have success (maybe not. I think Mozilla devs don't li