On 8/5/11, Kagamin wrote:
> Andrej Mitrovic Wrote:
>
>> Don't forget having to minimize all the time
>> to chat to someone on MSN while playing a game. So there are some
>> benefits to having a browser based interface for a game, imo.
>
> Older games work even better in windowed mode because they
Andrej Mitrovic Wrote:
> Don't forget having to minimize all the time
> to chat to someone on MSN while playing a game. So there are some
> benefits to having a browser based interface for a game, imo.
Older games work even better in windowed mode because they expect the screen
with 4:3 aspect r
On Thu, 04 Aug 2011 21:56:16 +0200, Nick Sabalausky wrote:
OT: Who the hell uses MSN?
Almost everyone below 60 in Sweden, at least a few years ago.
MSN has done very well outside the United States.
I thought MSN had a pretty large network of users. IIRC arstechnica
recently had an article comparing the userbase of msn and skype.
"Andrej Mitrovic" wrote in message
news:mailman.2111.1312489332.14074.digitalmars-d-le...@puremagic.com...
>I think we're misunderstanding each other.
>
> I'm not saying move the game to the browser, just the part of the game
> where you can browse the servers for that game. That's the part of
>
I think we're misunderstanding each other.
I'm not saying move the game to the browser, just the part of the game
where you can browse the servers for that game. That's the part of
QLive that I liked, I don't care if the game actually runs in the
browser or not. I don't know what this NaCI busines
"Andrej Mitrovic" wrote in message
news:mailman.2102.1312471399.14074.digitalmars-d-le...@puremagic.com...
> On 8/4/11, Nick Sabalausky wrote:
>> There is nothing you've mentioned that can't be (better) fixed without
>> cramming everything into a browser.
>
> Where would you cram it then? Put MS
On 8/4/11, Nick Sabalausky wrote:
> There is nothing you've mentioned that can't be (better) fixed without
> cramming everything into a browser.
Where would you cram it then? Put MSN inside the game itself?
"Andrej Mitrovic" wrote in message
news:mailman.2097.1312408853.14074.digitalmars-d-le...@puremagic.com...
>I liked QLive before they forced 30 second commercials on server joins
> for non-subscribers. :(
>
> It was cool being able to casually browse to other tabs, then going
> back to qlive and
I liked QLive before they forced 30 second commercials on server joins
for non-subscribers. :(
It was cool being able to casually browse to other tabs, then going
back to qlive and finding a game.
UT for example had an integrated IRC client, but people preferred
using mIRC and having a ut://123.1
"Nick Sabalausky" wrote in message
news:j1cb3a$2qe7$1...@digitalmars.com...
>
> I mean this is the stupid motherfuck industry that's spent the last ten
> years completely ignoring who they're *supposed* to be (***VIDEOGAME***
> developers) and instead running around as a bunch of goddamn
> gra
"Peter Alexander" wrote in message
news:j1asck$81d$1...@digitalmars.com...
>
> The games industry has been crying out for something like NaCl for a long
> time. It is exactly what we want:
>
> - Ability to launch games within browser without a plugin download
> - Platform independent ABI
> - No
Peter Alexander wrote:
> If D were usable in NaCl that would be a huge selling point for the
> language.
Well, let's set aside my personal things and see how this might be
done.
Based on what I've read so far, it actually sounds easy enough, codegen
wise.
It might be possible to drop gdc into th
On 2/08/11 2:24 AM, Adam Ruppe wrote:
From what I can tell, it's Google's alternative to Flash; they want
to make crappy games on it.
Consider that the first thing they ported to it, again, just like
their javascript nonsense, was Quake. (I think Google loves
Javascript too much to let it go an
On 02-08-2011 05:20, Andrej Mitrovic wrote:
Maybe it's a framework for Farmville on Google Plus. :p
Then we must support it!
- Alex
Maybe it's a framework for Farmville on Google Plus. :p
"Adam Ruppe" wrote in message
news:j17jkf$2hm0$1...@digitalmars.com...
> From what I can tell, it's Google's alternative to Flash; they want
> to make crappy games on it.
>
> Consider that the first thing they ported to it, again, just like
> their javascript nonsense, was Quake. (I think Google
>From what I can tell, it's Google's alternative to Flash; they want
to make crappy games on it.
Consider that the first thing they ported to it, again, just like
their javascript nonsense, was Quake. (I think Google loves
Javascript too much to let it go anyway.)
The API has a lot of graphics an
"Adam Ruppe" wrote in message
news:j17fi9$280r$1...@digitalmars.com...
> Nick Sabalausky wrote:
>> Client-side scripting that throws away that god-awful JS crap being
>> utterly useless?
>
> As far as I can tell, it doesn't actually throw away JS! I've never
> actually used Google Native Client,
"bearophile" wrote in message
news:j17g6i$2a63$1...@digitalmars.com...
> It allows to run code efficiently (in my tests something like 5-10% slower
> than native code), and it's supposed to be (or to become) safe. There are
> plans for usage of the 3D GPU and audio. It looks a good idea for gam
It allows to run code efficiently (in my tests something like 5-10% slower than
native code), and it's supposed to be (or to become) safe. There are plans for
usage of the 3D GPU and audio. It looks a good idea for games, and more.
Bye,
bearophile
Nick Sabalausky wrote:
> Client-side scripting that throws away that god-awful JS crap being
> utterly useless?
As far as I can tell, it doesn't actually throw away JS! I've never
actually used Google Native Client, but looking through the docs,
I can't find any way to set event handlers or otherw
"Adam D. Ruppe" wrote in message
news:j170it$1bib$1...@digitalmars.com...
> This still sounds as utterly useless as it always has been.
Client-side scripting that throws away that god-awful JS crap being utterly
useless?
This still sounds as utterly useless as it always has been.
This was for the digitalmars.D newsgroup, of course. It's the new bug in the
web interface.
Bye,
bearophile
On 01-08-2011 18:58, bearophile wrote:
Google has recently set the ABI for their NaCl:
http://www.reddit.com/r/programming/comments/j46sz/google_native_client_05_released_with_stable_abi/
When a language becomes usable online it gets much more visibility. I don't
know if NaCl will have success
Google has recently set the ABI for their NaCl:
http://www.reddit.com/r/programming/comments/j46sz/google_native_client_05_released_with_stable_abi/
When a language becomes usable online it gets much more visibility. I don't
know if NaCl will have success (maybe not. I think Mozilla devs don't li
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