Michael,
thank you for these links.
Regards, Florian.
Additional discussions
http://forum.dlang.org/thread/jpl93e$1mns$1...@digitalmars.com
and
http://forum.dlang.org/thread/l3dj7b$2tvc$1...@digitalmars.com
Jonathan,
Dicebot,
thank you very much for your response. So you are confirming my
conclusion, that finalizers/destructors in D work pretty much
like in C++ and there is no way to do Java/C#/Managed C++-like
finalization.
For the records, since Dicebot asked: I am using DMD32 v2.063.2
on De
On Tuesday, 12 November 2013 at 22:40:26 UTC, Florian wrote:
The example below prints the following output:
~Connection
~Session
segmentation fault
Same example prints this for me (no segfault):
~Session
shutdown
~Connection
2.064.2 @ linux-64
What is your system / compiler? Outp
On Tuesday, 12 November 2013 at 23:18:11 UTC, Jonathan M Davis
wrote:
You can't do that in
finalizer, because the GC can choose to free it before the
finalizer even runs
(this avoids issues with circular references).
Ah, damn, have forgotten about it. Disregard previous post.
On Wednesday, November 13, 2013 00:07:12 Florian wrote:
> I understood very well, that the garbage collector is not
> guaranteed to run. However, it does not explain the segmentation
> fault in my example, does it?
You're getting a segfault, because you're using something which is on the GC
heap
I understood very well, that the garbage collector is not
guaranteed to run. However, it does not explain the segmentation
fault in my example, does it?
On Tuesday, November 12, 2013 23:40:24 Florian wrote:
> it would be possible to move the shutdown() sequence into the
> destructor of the "Connection" class.
Classes in D do not have destructors. Only structs to. ~this is a destructor
in a struct, but it's a finalizer in a class. Finalizers are n
On Tuesday, 12 November 2013 at 20:29:13 UTC, Dicebot wrote:
On Tuesday, 12 November 2013 at 20:15:02 UTC, Florian wrote:
I played around a little and figured out, that destructors in
D work quite similarily to destructors in C++. They are
invoked, after the members of the instance being destru
On Tuesday, 12 November 2013 at 20:15:02 UTC, Florian wrote:
I played around a little and figured out, that destructors in D
work quite similarily to destructors in C++. They are invoked,
after the members of the instance being destructed have been
destroyed themselfes (or at least have been br
I played around a little and figured out, that destructors in D
work quite similarily to destructors in C++. They are invoked,
after the members of the instance being destructed have been
destroyed themselfes (or at least have been brought into an
invalid state). Therefore, these members cannot
11 matches
Mail list logo