On Monday, 8 February 2016 at 07:31:07 UTC, Daniel Kozak wrote:
Seems to me too, please report it on issues.dlang.org
Reported: https://issues.dlang.org/show_bug.cgi?id=15661
V Sun, 07 Feb 2016 23:47:39 +
Matt Elkins via Digitalmars-d-learn
napsáno:
> On Sunday, 7 February 2016 at 23:11:34 UTC, anonymous wrote:
> > On 07.02.2016 23:49, Matt Elkins wrote:
> >> Oi. Yes, I can, but it is quite a lot of code even if you
> >> don't count
> >> that it is dependent on
Some environment information:
DMD 2.070 32-bit
Windows 7 (64-bit)
On Sunday, 7 February 2016 at 23:11:34 UTC, anonymous wrote:
On 07.02.2016 23:49, Matt Elkins wrote:
Oi. Yes, I can, but it is quite a lot of code even if you
don't count
that it is dependent on OpenGL, GLFW, and gl3n to run to this
point.
This is why I was disappointed that simpler reproducing
On 07.02.2016 23:49, Matt Elkins wrote:
Oi. Yes, I can, but it is quite a lot of code even if you don't count
that it is dependent on OpenGL, GLFW, and gl3n to run to this point.
This is why I was disappointed that simpler reproducing cases weren't
appearing. I should probably spend more time try
On Sunday, 7 February 2016 at 22:04:27 UTC, anonymous wrote:
On 07.02.2016 22:49, Matt Elkins wrote:
From this non-reduced situation, does anything jump out? Am I
missing
something about struct lifetimes? This is the only place I
instantiate a
TileView.
Looks weird. I presume this doesn't h
On Sunday, 7 February 2016 at 22:35:57 UTC, anonymous wrote:
On 07.02.2016 23:07, Márcio Martins wrote:
The destructor you are seeing is from the assignment:
m_tileView = TileView(...);
This creates a temporary TileView, copies it to m_tileView,
and then
destroys it. I suppose you want to mov
On 07.02.2016 23:07, Márcio Martins wrote:
The destructor you are seeing is from the assignment:
m_tileView = TileView(...);
This creates a temporary TileView, copies it to m_tileView, and then
destroys it. I suppose you want to move it instead. You need to copy the
handles from the temporary i
On Sunday, 7 February 2016 at 21:49:24 UTC, Matt Elkins wrote:
I've been experiencing some odd behavior, where it would appear
that a struct's destructor is being called before the object's
lifetime expires. More likely I am misunderstanding something
about the lifetime rules for structs. I hav
On 07.02.2016 22:49, Matt Elkins wrote:
From this non-reduced situation, does anything jump out? Am I missing
something about struct lifetimes? This is the only place I instantiate a
TileView.
Looks weird. I presume this doesn't happen with simpler constructor
parameters/arguments, like int i
I've been experiencing some odd behavior, where it would appear
that a struct's destructor is being called before the object's
lifetime expires. More likely I am misunderstanding something
about the lifetime rules for structs. I haven't been able to
reproduce with a particularly minimal example
11 matches
Mail list logo