On Friday, March 04, 2011 13:30:39 spir wrote:
> On 03/04/2011 07:06 PM, Jonathan M Davis wrote:
> > On Friday, March 04, 2011 09:13:34 spir wrote:
> >> On 03/04/2011 05:43 PM, Steven Schveighoffer wrote:
> >>> On Fri, 04 Mar 2011 11:29:08 -0500, Magnus Lie
> >>> Hetland
> >
> > wrote:
> Fro
On 03/04/2011 07:06 PM, Jonathan M Davis wrote:
On Friday, March 04, 2011 09:13:34 spir wrote:
On 03/04/2011 05:43 PM, Steven Schveighoffer wrote:
On Fri, 04 Mar 2011 11:29:08 -0500, Magnus Lie Hetland
wrote:
From what I understand, when you override iteration, you can either
implement the b
On 2011-03-04 19:06:34 +0100, Jonathan M Davis said:
On Friday, March 04, 2011 09:13:34 spir wrote:
On 03/04/2011 05:43 PM, Steven Schveighoffer wrote:
[snip]
opApply should work but it is supposed to be slower.
Defining range primitives directly on the object/container cannot work as
of now,
On 2011-03-04 17:46:39 +0100, Simen kjaeraas said:
Simen kjaeraas wrote:
[snip]
Found it:
http://d.puremagic.com/issues/show_bug.cgi?id=5605
Oo -- nice :) (That it should work, that is; not that it doesn't ;)
--
Magnus Lie Hetland
http://hetland.org
On Fri, 04 Mar 2011 12:13:34 -0500, spir wrote:
On 03/04/2011 05:43 PM, Steven Schveighoffer wrote:
But with the current compiler, you can use opApply to achieve that
behavior.
opApply should work but it is supposed to be slower.
It depends on the application and aggregate you are trying
On Friday, March 04, 2011 09:13:34 spir wrote:
> On 03/04/2011 05:43 PM, Steven Schveighoffer wrote:
> > On Fri, 04 Mar 2011 11:29:08 -0500, Magnus Lie Hetland
wrote:
> >> From what I understand, when you override iteration, you can either
> >> implement the basic range primitives, permitting for
On 03/04/2011 05:43 PM, Steven Schveighoffer wrote:
On Fri, 04 Mar 2011 11:29:08 -0500, Magnus Lie Hetland
wrote:
From what I understand, when you override iteration, you can either implement
the basic range primitives, permitting foreach to destructively iterate over
your object, or you can
Simen kjaeraas wrote:
Magnus Lie Hetland wrote:
From what I understand, when you override iteration, you can either
implement the basic range primitives, permitting foreach to
destructively iterate over your object, or you can implement a custom
method that's called, and that must perfo
On Fri, 04 Mar 2011 11:29:08 -0500, Magnus Lie Hetland
wrote:
From what I understand, when you override iteration, you can either
implement the basic range primitives, permitting foreach to
destructively iterate over your object, or you can implement a custom
method that's called, and th
Magnus Lie Hetland wrote:
From what I understand, when you override iteration, you can either
implement the basic range primitives, permitting foreach to
destructively iterate over your object, or you can implement a custom
method that's called, and that must perform the iteration. The
d
From what I understand, when you override iteration, you can either
implement the basic range primitives, permitting foreach to
destructively iterate over your object, or you can implement a custom
method that's called, and that must perform the iteration. The
destructiveness of the first optio
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